From e99c07b50c11a6bed1ac795461999d33bdc2e6a7 Mon Sep 17 00:00:00 2001 From: "Zed A. Shaw" Date: Sun, 19 Oct 2025 00:55:39 -0400 Subject: [PATCH] Add a couple of rats that help the rat king. Render them behind. --- assets/bosses.json | 4 +++- boss/ui.cpp | 6 +++--- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/assets/bosses.json b/assets/bosses.json index 19314af..4672d0b 100644 --- a/assets/bosses.json +++ b/assets/bosses.json @@ -19,7 +19,9 @@ }, "fixtures": [ {"name": "torch_crappy", "scale": 0.8, "cell": "torch1"}, - {"name": "torch_crappy", "scale": 0.8, "cell": "torch2"} + {"name": "torch_crappy", "scale": 0.8, "cell": "torch2"}, + {"name": "rat_with_sword", "scale": 0.8, "cell": "boss13"}, + {"name": "rat_with_sword", "scale": 0.8, "cell": "boss16"} ] }, {"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false}, diff --git a/boss/ui.cpp b/boss/ui.cpp index 26db949..f653ac5 100644 --- a/boss/ui.cpp +++ b/boss/ui.cpp @@ -108,12 +108,12 @@ namespace boss { $arena.render(window); - window.draw(*$boss_sprite.sprite); - window.draw(*$player_sprite.sprite); - for(auto& fixture : $fixtures) { window.draw(*fixture.st.sprite); } + + window.draw(*$boss_sprite.sprite); + window.draw(*$player_sprite.sprite); } bool UI::mouse(float x, float y, Modifiers mods) {