Cleaning out stray animation.hpp files to make finding usage easier.

This commit is contained in:
Zed A. Shaw 2026-02-23 00:21:57 -05:00
parent 0fefc83c36
commit e3065f7add
12 changed files with 2 additions and 17 deletions

View file

@ -1,7 +1,6 @@
#define FSM_DEBUG 1 #define FSM_DEBUG 1
#include "boss/fight.hpp" #include "boss/fight.hpp"
#include "boss/system.hpp" #include "boss/system.hpp"
#include "animation.hpp"
#include "game_level.hpp" #include "game_level.hpp"
#include <iostream> #include <iostream>
#include "rand.hpp" #include "rand.hpp"

View file

@ -2,7 +2,6 @@
#include "scene.hpp" #include "scene.hpp"
#include "constants.hpp" #include "constants.hpp"
#include "components.hpp" #include "components.hpp"
#include "animation.hpp"
#include <fmt/xchar.h> #include <fmt/xchar.h>
#include "game_level.hpp" #include "game_level.hpp"
#include "gui/guecstra.hpp" #include "gui/guecstra.hpp"

View file

@ -2,6 +2,7 @@
#include "components.hpp" #include "components.hpp"
#include "easings.hpp" #include "easings.hpp"
#include <fmt/xchar.h> #include <fmt/xchar.h>
#include "animation.hpp"
#include "constants.hpp" #include "constants.hpp"
#include "game_level.hpp" #include "game_level.hpp"
#include "ai.hpp" #include "ai.hpp"

View file

@ -6,7 +6,6 @@
#include "gui/overlay_ui.hpp" #include "gui/overlay_ui.hpp"
#include "gui/debug_ui.hpp" #include "gui/debug_ui.hpp"
#include "raycaster.hpp" #include "raycaster.hpp"
#include "animation.hpp"
#include <optional> #include <optional>
namespace gui { namespace gui {

View file

@ -4,7 +4,6 @@
#include "dbc.hpp" #include "dbc.hpp"
#include "components.hpp" #include "components.hpp"
#include "rand.hpp" #include "rand.hpp"
#include "animation.hpp"
#include "systems.hpp" #include "systems.hpp"
#include "rand.hpp" #include "rand.hpp"
#include <codecvt> #include <codecvt>

View file

@ -4,7 +4,6 @@
#include "dbc.hpp" #include "dbc.hpp"
#include "components.hpp" #include "components.hpp"
#include "rand.hpp" #include "rand.hpp"
#include "animation.hpp"
#include "systems.hpp" #include "systems.hpp"
#include "rand.hpp" #include "rand.hpp"
#include <codecvt> #include <codecvt>

View file

@ -1,6 +1,5 @@
#include "storyboard/ui.hpp" #include "storyboard/ui.hpp"
#include "components.hpp" #include "components.hpp"
#include "animation.hpp"
#include "sound.hpp" #include "sound.hpp"
#include "config.hpp" #include "config.hpp"
#include <chrono> #include <chrono>

View file

@ -1,5 +1,4 @@
#include <catch2/catch_test_macros.hpp> #include <catch2/catch_test_macros.hpp>
#include "animation.hpp"
#include "textures.hpp" #include "textures.hpp"
#include "dinkyecs.hpp" #include "dinkyecs.hpp"
#include "config.hpp" #include "config.hpp"
@ -10,6 +9,7 @@
#include "rand.hpp" #include "rand.hpp"
#include "animate2.hpp" #include "animate2.hpp"
#include "sound.hpp" #include "sound.hpp"
#include "components.hpp"
using namespace components; using namespace components;
@ -99,7 +99,6 @@ TEST_CASE("new animation system", "[animation-new]") {
TEST_CASE("confirm frame sequencing works", "[animation-new]") { TEST_CASE("confirm frame sequencing works", "[animation-new]") {
textures::init(); textures::init();
animation::init();
sound::init(); sound::init();
sound::mute(true); sound::mute(true);
@ -133,7 +132,6 @@ TEST_CASE("confirm frame sequencing works", "[animation-new]") {
TEST_CASE("confirm transition changes work", "[animation-new]") { TEST_CASE("confirm transition changes work", "[animation-new]") {
textures::init(); textures::init();
animation::init();
sound::init(); sound::init();
sound::mute(true); sound::mute(true);

View file

@ -8,7 +8,6 @@
#include "boss/system.hpp" #include "boss/system.hpp"
#include "backend.hpp" #include "backend.hpp"
#include "game_level.hpp" #include "game_level.hpp"
#include "animation.hpp"
#include "components.hpp" #include "components.hpp"
#include "ai.hpp" #include "ai.hpp"
#include "palette.hpp" #include "palette.hpp"
@ -104,7 +103,6 @@ TEST_CASE("boss/systems.cpp works", "[combat-battle]") {
ai::reset(); ai::reset();
ai::init("ai"); ai::init("ai");
animation::init();
GameDB::init(); GameDB::init();
cinematic::init(); cinematic::init();
auto host = GameDB::the_player(); auto host = GameDB::the_player();

View file

@ -1,7 +1,6 @@
#define FSM_DEBUG 1 #define FSM_DEBUG 1
#include "sound.hpp" #include "sound.hpp"
#include "ai.hpp" #include "ai.hpp"
#include "animation.hpp"
#include <iostream> #include <iostream>
#include "shaders.hpp" #include "shaders.hpp"
#include "backend.hpp" #include "backend.hpp"
@ -296,7 +295,6 @@ int error_usage() {
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
ai::init("ai"); ai::init("ai");
animation::init();
components::init(); components::init();
sfml::Backend backend; sfml::Backend backend;
guecs::init(&backend); guecs::init(&backend);

View file

@ -2,7 +2,6 @@
#include "sound.hpp" #include "sound.hpp"
#include "autowalker.hpp" #include "autowalker.hpp"
#include "ai.hpp" #include "ai.hpp"
#include "animation.hpp"
#include <iostream> #include <iostream>
#include "shaders.hpp" #include "shaders.hpp"
#include "backend.hpp" #include "backend.hpp"
@ -27,7 +26,6 @@ int main(int, char*[]) {
sfml::Backend backend; sfml::Backend backend;
guecs::init(&backend); guecs::init(&backend);
ai::init("ai"); ai::init("ai");
animation::init();
GameDB::init(); GameDB::init();
cinematic::init(); cinematic::init();

View file

@ -2,7 +2,6 @@
#include "textures.hpp" #include "textures.hpp"
#include "sound.hpp" #include "sound.hpp"
#include "ai.hpp" #include "ai.hpp"
#include "animation.hpp"
#include <iostream> #include <iostream>
#include "shaders.hpp" #include "shaders.hpp"
#include "backend.hpp" #include "backend.hpp"
@ -15,7 +14,6 @@ int main(int, char*[]) {
components::init(); components::init();
sfml::Backend backend; sfml::Backend backend;
guecs::init(&backend); guecs::init(&backend);
animation::init();
cinematic::init(); cinematic::init();
sound::init(); sound::init();