Cleaning out stray animation.hpp files to make finding usage easier.
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0fefc83c36
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12 changed files with 2 additions and 17 deletions
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@ -1,7 +1,6 @@
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#define FSM_DEBUG 1
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#define FSM_DEBUG 1
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#include "boss/fight.hpp"
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#include "boss/fight.hpp"
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#include "boss/system.hpp"
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#include "boss/system.hpp"
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#include "animation.hpp"
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#include "game_level.hpp"
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#include "game_level.hpp"
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#include <iostream>
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#include <iostream>
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#include "rand.hpp"
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#include "rand.hpp"
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@ -2,7 +2,6 @@
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#include "scene.hpp"
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#include "scene.hpp"
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#include "constants.hpp"
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#include "constants.hpp"
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#include "components.hpp"
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#include "components.hpp"
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#include "animation.hpp"
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#include <fmt/xchar.h>
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#include <fmt/xchar.h>
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#include "game_level.hpp"
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#include "game_level.hpp"
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#include "gui/guecstra.hpp"
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#include "gui/guecstra.hpp"
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@ -2,6 +2,7 @@
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#include "components.hpp"
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#include "components.hpp"
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#include "easings.hpp"
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#include "easings.hpp"
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#include <fmt/xchar.h>
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#include <fmt/xchar.h>
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#include "animation.hpp"
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#include "constants.hpp"
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#include "constants.hpp"
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#include "game_level.hpp"
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#include "game_level.hpp"
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#include "ai.hpp"
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#include "ai.hpp"
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@ -6,7 +6,6 @@
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#include "gui/overlay_ui.hpp"
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#include "gui/overlay_ui.hpp"
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#include "gui/debug_ui.hpp"
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#include "gui/debug_ui.hpp"
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#include "raycaster.hpp"
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#include "raycaster.hpp"
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#include "animation.hpp"
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#include <optional>
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#include <optional>
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namespace gui {
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namespace gui {
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@ -4,7 +4,6 @@
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#include "dbc.hpp"
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#include "dbc.hpp"
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#include "components.hpp"
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#include "components.hpp"
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#include "rand.hpp"
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#include "rand.hpp"
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#include "animation.hpp"
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#include "systems.hpp"
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#include "systems.hpp"
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#include "rand.hpp"
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#include "rand.hpp"
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#include <codecvt>
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#include <codecvt>
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@ -4,7 +4,6 @@
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#include "dbc.hpp"
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#include "dbc.hpp"
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#include "components.hpp"
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#include "components.hpp"
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#include "rand.hpp"
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#include "rand.hpp"
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#include "animation.hpp"
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#include "systems.hpp"
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#include "systems.hpp"
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#include "rand.hpp"
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#include "rand.hpp"
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#include <codecvt>
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#include <codecvt>
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@ -1,6 +1,5 @@
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#include "storyboard/ui.hpp"
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#include "storyboard/ui.hpp"
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#include "components.hpp"
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#include "components.hpp"
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#include "animation.hpp"
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#include "sound.hpp"
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#include "sound.hpp"
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#include "config.hpp"
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#include "config.hpp"
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#include <chrono>
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#include <chrono>
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@ -1,5 +1,4 @@
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#include <catch2/catch_test_macros.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include "animation.hpp"
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#include "textures.hpp"
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#include "textures.hpp"
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#include "dinkyecs.hpp"
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#include "dinkyecs.hpp"
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#include "config.hpp"
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#include "config.hpp"
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@ -10,6 +9,7 @@
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#include "rand.hpp"
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#include "rand.hpp"
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#include "animate2.hpp"
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#include "animate2.hpp"
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#include "sound.hpp"
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#include "sound.hpp"
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#include "components.hpp"
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using namespace components;
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using namespace components;
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@ -99,7 +99,6 @@ TEST_CASE("new animation system", "[animation-new]") {
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TEST_CASE("confirm frame sequencing works", "[animation-new]") {
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TEST_CASE("confirm frame sequencing works", "[animation-new]") {
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textures::init();
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textures::init();
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animation::init();
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sound::init();
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sound::init();
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sound::mute(true);
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sound::mute(true);
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@ -133,7 +132,6 @@ TEST_CASE("confirm frame sequencing works", "[animation-new]") {
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TEST_CASE("confirm transition changes work", "[animation-new]") {
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TEST_CASE("confirm transition changes work", "[animation-new]") {
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textures::init();
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textures::init();
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animation::init();
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sound::init();
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sound::init();
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sound::mute(true);
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sound::mute(true);
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@ -8,7 +8,6 @@
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#include "boss/system.hpp"
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#include "boss/system.hpp"
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#include "backend.hpp"
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#include "backend.hpp"
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#include "game_level.hpp"
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#include "game_level.hpp"
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#include "animation.hpp"
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#include "components.hpp"
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#include "components.hpp"
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#include "ai.hpp"
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#include "ai.hpp"
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#include "palette.hpp"
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#include "palette.hpp"
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@ -104,7 +103,6 @@ TEST_CASE("boss/systems.cpp works", "[combat-battle]") {
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ai::reset();
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ai::reset();
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ai::init("ai");
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ai::init("ai");
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animation::init();
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GameDB::init();
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GameDB::init();
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cinematic::init();
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cinematic::init();
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auto host = GameDB::the_player();
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auto host = GameDB::the_player();
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@ -1,7 +1,6 @@
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#define FSM_DEBUG 1
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#define FSM_DEBUG 1
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#include "sound.hpp"
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#include "sound.hpp"
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#include "ai.hpp"
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#include "ai.hpp"
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#include "animation.hpp"
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#include <iostream>
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#include <iostream>
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#include "shaders.hpp"
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#include "shaders.hpp"
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#include "backend.hpp"
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#include "backend.hpp"
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@ -296,7 +295,6 @@ int error_usage() {
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int main(int argc, char* argv[]) {
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int main(int argc, char* argv[]) {
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ai::init("ai");
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ai::init("ai");
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animation::init();
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components::init();
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components::init();
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sfml::Backend backend;
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sfml::Backend backend;
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guecs::init(&backend);
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guecs::init(&backend);
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@ -2,7 +2,6 @@
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#include "sound.hpp"
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#include "sound.hpp"
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#include "autowalker.hpp"
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#include "autowalker.hpp"
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#include "ai.hpp"
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#include "ai.hpp"
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#include "animation.hpp"
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#include <iostream>
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#include <iostream>
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#include "shaders.hpp"
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#include "shaders.hpp"
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#include "backend.hpp"
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#include "backend.hpp"
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@ -27,7 +26,6 @@ int main(int, char*[]) {
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sfml::Backend backend;
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sfml::Backend backend;
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guecs::init(&backend);
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guecs::init(&backend);
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ai::init("ai");
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ai::init("ai");
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animation::init();
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GameDB::init();
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GameDB::init();
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cinematic::init();
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cinematic::init();
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@ -2,7 +2,6 @@
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#include "textures.hpp"
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#include "textures.hpp"
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#include "sound.hpp"
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#include "sound.hpp"
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#include "ai.hpp"
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#include "ai.hpp"
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#include "animation.hpp"
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#include <iostream>
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#include <iostream>
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#include "shaders.hpp"
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#include "shaders.hpp"
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#include "backend.hpp"
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#include "backend.hpp"
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@ -15,7 +14,6 @@ int main(int, char*[]) {
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components::init();
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components::init();
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sfml::Backend backend;
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sfml::Backend backend;
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guecs::init(&backend);
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guecs::init(&backend);
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animation::init();
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cinematic::init();
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cinematic::init();
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sound::init();
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sound::init();
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