From e3065f7addc5da217bb32355f95c720c00e2f83a Mon Sep 17 00:00:00 2001 From: "Zed A. Shaw" Date: Mon, 23 Feb 2026 00:21:57 -0500 Subject: [PATCH] Cleaning out stray animation.hpp files to make finding usage easier. --- boss/fight.cpp | 1 - boss/ui.cpp | 1 - gui/main_ui.cpp | 1 + gui/main_ui.hpp | 1 - gui/map_view.cpp | 1 - gui/mini_map.cpp | 1 - storyboard/ui.cpp | 1 - tests/animate2.cpp | 4 +--- tests/battle.cpp | 2 -- tools/animator.cpp | 2 -- tools/arena.cpp | 2 -- tools/storyboard.cpp | 2 -- 12 files changed, 2 insertions(+), 17 deletions(-) diff --git a/boss/fight.cpp b/boss/fight.cpp index 832dd2e..d557514 100644 --- a/boss/fight.cpp +++ b/boss/fight.cpp @@ -1,7 +1,6 @@ #define FSM_DEBUG 1 #include "boss/fight.hpp" #include "boss/system.hpp" -#include "animation.hpp" #include "game_level.hpp" #include #include "rand.hpp" diff --git a/boss/ui.cpp b/boss/ui.cpp index 5d0db5e..65b34a4 100644 --- a/boss/ui.cpp +++ b/boss/ui.cpp @@ -2,7 +2,6 @@ #include "scene.hpp" #include "constants.hpp" #include "components.hpp" -#include "animation.hpp" #include #include "game_level.hpp" #include "gui/guecstra.hpp" diff --git a/gui/main_ui.cpp b/gui/main_ui.cpp index 3a5892b..5537204 100644 --- a/gui/main_ui.cpp +++ b/gui/main_ui.cpp @@ -2,6 +2,7 @@ #include "components.hpp" #include "easings.hpp" #include +#include "animation.hpp" #include "constants.hpp" #include "game_level.hpp" #include "ai.hpp" diff --git a/gui/main_ui.hpp b/gui/main_ui.hpp index 48e9804..aed1efa 100644 --- a/gui/main_ui.hpp +++ b/gui/main_ui.hpp @@ -6,7 +6,6 @@ #include "gui/overlay_ui.hpp" #include "gui/debug_ui.hpp" #include "raycaster.hpp" -#include "animation.hpp" #include namespace gui { diff --git a/gui/map_view.cpp b/gui/map_view.cpp index 3dcf99a..2792134 100644 --- a/gui/map_view.cpp +++ b/gui/map_view.cpp @@ -4,7 +4,6 @@ #include "dbc.hpp" #include "components.hpp" #include "rand.hpp" -#include "animation.hpp" #include "systems.hpp" #include "rand.hpp" #include diff --git a/gui/mini_map.cpp b/gui/mini_map.cpp index b193346..4d44a06 100644 --- a/gui/mini_map.cpp +++ b/gui/mini_map.cpp @@ -4,7 +4,6 @@ #include "dbc.hpp" #include "components.hpp" #include "rand.hpp" -#include "animation.hpp" #include "systems.hpp" #include "rand.hpp" #include diff --git a/storyboard/ui.cpp b/storyboard/ui.cpp index a98a637..d11b1ae 100644 --- a/storyboard/ui.cpp +++ b/storyboard/ui.cpp @@ -1,6 +1,5 @@ #include "storyboard/ui.hpp" #include "components.hpp" -#include "animation.hpp" #include "sound.hpp" #include "config.hpp" #include diff --git a/tests/animate2.cpp b/tests/animate2.cpp index 6b37bcf..3d3e1fa 100644 --- a/tests/animate2.cpp +++ b/tests/animate2.cpp @@ -1,5 +1,4 @@ #include -#include "animation.hpp" #include "textures.hpp" #include "dinkyecs.hpp" #include "config.hpp" @@ -10,6 +9,7 @@ #include "rand.hpp" #include "animate2.hpp" #include "sound.hpp" +#include "components.hpp" using namespace components; @@ -99,7 +99,6 @@ TEST_CASE("new animation system", "[animation-new]") { TEST_CASE("confirm frame sequencing works", "[animation-new]") { textures::init(); - animation::init(); sound::init(); sound::mute(true); @@ -133,7 +132,6 @@ TEST_CASE("confirm frame sequencing works", "[animation-new]") { TEST_CASE("confirm transition changes work", "[animation-new]") { textures::init(); - animation::init(); sound::init(); sound::mute(true); diff --git a/tests/battle.cpp b/tests/battle.cpp index 5708cfe..9018025 100644 --- a/tests/battle.cpp +++ b/tests/battle.cpp @@ -8,7 +8,6 @@ #include "boss/system.hpp" #include "backend.hpp" #include "game_level.hpp" -#include "animation.hpp" #include "components.hpp" #include "ai.hpp" #include "palette.hpp" @@ -104,7 +103,6 @@ TEST_CASE("boss/systems.cpp works", "[combat-battle]") { ai::reset(); ai::init("ai"); - animation::init(); GameDB::init(); cinematic::init(); auto host = GameDB::the_player(); diff --git a/tools/animator.cpp b/tools/animator.cpp index bbfa439..2d61df9 100644 --- a/tools/animator.cpp +++ b/tools/animator.cpp @@ -1,7 +1,6 @@ #define FSM_DEBUG 1 #include "sound.hpp" #include "ai.hpp" -#include "animation.hpp" #include #include "shaders.hpp" #include "backend.hpp" @@ -296,7 +295,6 @@ int error_usage() { int main(int argc, char* argv[]) { ai::init("ai"); - animation::init(); components::init(); sfml::Backend backend; guecs::init(&backend); diff --git a/tools/arena.cpp b/tools/arena.cpp index 6ac0df4..04ef716 100644 --- a/tools/arena.cpp +++ b/tools/arena.cpp @@ -2,7 +2,6 @@ #include "sound.hpp" #include "autowalker.hpp" #include "ai.hpp" -#include "animation.hpp" #include #include "shaders.hpp" #include "backend.hpp" @@ -27,7 +26,6 @@ int main(int, char*[]) { sfml::Backend backend; guecs::init(&backend); ai::init("ai"); - animation::init(); GameDB::init(); cinematic::init(); diff --git a/tools/storyboard.cpp b/tools/storyboard.cpp index c7aab57..aec7109 100644 --- a/tools/storyboard.cpp +++ b/tools/storyboard.cpp @@ -2,7 +2,6 @@ #include "textures.hpp" #include "sound.hpp" #include "ai.hpp" -#include "animation.hpp" #include #include "shaders.hpp" #include "backend.hpp" @@ -15,7 +14,6 @@ int main(int, char*[]) { components::init(); sfml::Backend backend; guecs::init(&backend); - animation::init(); cinematic::init(); sound::init();