Cleaning out stray animation.hpp files to make finding usage easier.
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0fefc83c36
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12 changed files with 2 additions and 17 deletions
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@ -1,5 +1,4 @@
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#include <catch2/catch_test_macros.hpp>
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#include "animation.hpp"
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#include "textures.hpp"
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#include "dinkyecs.hpp"
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#include "config.hpp"
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@ -10,6 +9,7 @@
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#include "rand.hpp"
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#include "animate2.hpp"
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#include "sound.hpp"
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#include "components.hpp"
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using namespace components;
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@ -99,7 +99,6 @@ TEST_CASE("new animation system", "[animation-new]") {
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TEST_CASE("confirm frame sequencing works", "[animation-new]") {
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textures::init();
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animation::init();
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sound::init();
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sound::mute(true);
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@ -133,7 +132,6 @@ TEST_CASE("confirm frame sequencing works", "[animation-new]") {
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TEST_CASE("confirm transition changes work", "[animation-new]") {
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textures::init();
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animation::init();
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sound::init();
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sound::mute(true);
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@ -8,7 +8,6 @@
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#include "boss/system.hpp"
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#include "backend.hpp"
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#include "game_level.hpp"
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#include "animation.hpp"
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#include "components.hpp"
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#include "ai.hpp"
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#include "palette.hpp"
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@ -104,7 +103,6 @@ TEST_CASE("boss/systems.cpp works", "[combat-battle]") {
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ai::reset();
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ai::init("ai");
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animation::init();
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GameDB::init();
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cinematic::init();
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auto host = GameDB::the_player();
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