Cleaning out stray animation.hpp files to make finding usage easier.

This commit is contained in:
Zed A. Shaw 2026-02-23 00:21:57 -05:00
parent 0fefc83c36
commit e3065f7add
12 changed files with 2 additions and 17 deletions

View file

@ -1,5 +1,4 @@
#include <catch2/catch_test_macros.hpp>
#include "animation.hpp"
#include "textures.hpp"
#include "dinkyecs.hpp"
#include "config.hpp"
@ -10,6 +9,7 @@
#include "rand.hpp"
#include "animate2.hpp"
#include "sound.hpp"
#include "components.hpp"
using namespace components;
@ -99,7 +99,6 @@ TEST_CASE("new animation system", "[animation-new]") {
TEST_CASE("confirm frame sequencing works", "[animation-new]") {
textures::init();
animation::init();
sound::init();
sound::mute(true);
@ -133,7 +132,6 @@ TEST_CASE("confirm frame sequencing works", "[animation-new]") {
TEST_CASE("confirm transition changes work", "[animation-new]") {
textures::init();
animation::init();
sound::init();
sound::mute(true);

View file

@ -8,7 +8,6 @@
#include "boss/system.hpp"
#include "backend.hpp"
#include "game_level.hpp"
#include "animation.hpp"
#include "components.hpp"
#include "ai.hpp"
#include "palette.hpp"
@ -104,7 +103,6 @@ TEST_CASE("boss/systems.cpp works", "[combat-battle]") {
ai::reset();
ai::init("ai");
animation::init();
GameDB::init();
cinematic::init();
auto host = GameDB::the_player();