We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work.
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22 changed files with 1270 additions and 47 deletions
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@ -30,17 +30,21 @@ sfml_main = dependency('sfml_main')
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sfml_network = dependency('sfml_network')
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sfml_system = dependency('sfml_system')
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sfml_window = dependency('sfml_window')
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ftxui_screen = dependency('ftxui-screen')
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ftxui_dom = dependency('ftxui-dom')
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ftxui_component = dependency('ftxui-component')
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dependencies = [
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fmt, json, opengl32, freetype2,
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flac, ogg, vorbis, vorbisfile, vorbisenc,
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winmm, gdi32, sfml_audio, sfml_graphics,
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sfml_main, sfml_network, sfml_system,
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sfml_window
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sfml_window, ftxui_screen, ftxui_dom, ftxui_component
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]
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sources = [
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'animator.cpp',
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'ansi_parser.cpp',
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'camera.cpp',
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'combat.cpp',
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'components.cpp',
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@ -54,9 +58,11 @@ sources = [
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'map.cpp',
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'matrix.cpp',
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'matrix.cpp',
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'panel.cpp',
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'pathing.cpp',
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'rand.cpp',
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'raycaster.cpp',
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'render.cpp',
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'save.cpp',
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'shiterator.hpp',
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'spatialmap.cpp',
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