We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work.

This commit is contained in:
Zed A. Shaw 2025-02-07 19:32:00 -05:00
parent 55b67dcf5d
commit d798d154ae
22 changed files with 1270 additions and 47 deletions

View file

@ -30,17 +30,21 @@ sfml_main = dependency('sfml_main')
sfml_network = dependency('sfml_network')
sfml_system = dependency('sfml_system')
sfml_window = dependency('sfml_window')
ftxui_screen = dependency('ftxui-screen')
ftxui_dom = dependency('ftxui-dom')
ftxui_component = dependency('ftxui-component')
dependencies = [
fmt, json, opengl32, freetype2,
flac, ogg, vorbis, vorbisfile, vorbisenc,
winmm, gdi32, sfml_audio, sfml_graphics,
sfml_main, sfml_network, sfml_system,
sfml_window
sfml_window, ftxui_screen, ftxui_dom, ftxui_component
]
sources = [
'animator.cpp',
'ansi_parser.cpp',
'camera.cpp',
'combat.cpp',
'components.cpp',
@ -54,9 +58,11 @@ sources = [
'map.cpp',
'matrix.cpp',
'matrix.cpp',
'panel.cpp',
'pathing.cpp',
'rand.cpp',
'raycaster.cpp',
'render.cpp',
'save.cpp',
'shiterator.hpp',
'spatialmap.cpp',