Fix a bug where enemies will path into the player's space because collision isn't done at the right time. I think this may need another fix in the future when we get to the combat.
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1 changed files with 1 additions and 1 deletions
2
gui.cpp
2
gui.cpp
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@ -220,8 +220,8 @@ namespace gui {
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void FSM::run_systems() {
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System::enemy_pathing($level);
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System::motion($level);
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System::collision($level);
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System::motion($level);
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System::death($level);
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}
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