We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work.
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22 changed files with 1270 additions and 47 deletions
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main.cpp
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main.cpp
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@ -10,6 +10,8 @@ int main() {
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// ZED: need to sort out how to deal with this in the FSM
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if(main.in_state(gui::State::IDLE)) {
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main.keyboard();
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} else if(main.in_state(gui::State::MAPPING)) {
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main.keyboard();
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} else{
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main.event(gui::Event::TICK);
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}
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