We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work.
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22 changed files with 1270 additions and 47 deletions
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@ -32,6 +32,13 @@ namespace components {
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struct Tile {
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std::string chr;
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uint8_t fg_h = 200;
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uint8_t fg_s = 20;
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uint8_t fg_v = 200;
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uint8_t bg_h = 100;
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uint8_t bg_s = 20;
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uint8_t bg_v = 0;
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DEFINE_SERIALIZABLE(Tile, chr);
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};
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