Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
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e3e0f0a322
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8 changed files with 85 additions and 95 deletions
BIN
assets/text.otf
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BIN
assets/text.otf
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29
main.cpp
29
main.cpp
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@ -4,6 +4,7 @@
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#include <numeric>
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#include <functional>
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#include "constants.hpp"
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#include "stats.hpp"
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Matrix MAP{
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{1,1,1,1,1,1,1,1,1},
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@ -17,16 +18,27 @@ Matrix MAP{
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{1,1,1,1,1,1,1,1,1}
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};
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void draw_gui(sf::RenderWindow &window) {
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void draw_gui(sf::RenderWindow &window, sf::Text &text, Stats &stats) {
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sf::RectangleShape rect({SCREEN_WIDTH - RAY_VIEW_WIDTH, SCREEN_HEIGHT});
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rect.setPosition({0,0});
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rect.setFillColor({100, 100, 100});
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rect.setFillColor({50, 50, 50});
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window.draw(rect);
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text.setString(
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fmt::format("FPS\nmean:{:>8.5}\nsdev: {:>8.5}\nmin: {:>8.5}\nmax: {:>8.5}\ncount:{:<10}\n\nHit R to reset.",
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stats.mean(), stats.stddev(), stats.min, stats.max, stats.n));
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window.draw(text);
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}
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int main() {
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sf::RenderWindow window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Zed's Ray Caster Game Thing");
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sf::Font font{"./assets/text.otf"};
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sf::Text text{font};
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text.setFillColor({255,255,255});
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text.setPosition({10,10});
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//ZED this should set with a function
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float player_x = matrix::width(MAP) / 2;
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float player_y = matrix::height(MAP) / 2;
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@ -43,9 +55,16 @@ int main() {
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window.close();
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};
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Stats stats;
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while(window.isOpen()) {
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auto start = std::chrono::high_resolution_clock::now();
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rayview.render();
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draw_gui(window);
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auto end = std::chrono::high_resolution_clock::now();
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auto elapsed = std::chrono::duration<double>(end - start);
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stats.sample(1/elapsed.count());
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draw_gui(window, text, stats);
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window.display();
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rayview.rotate(rotSpeed, -1);
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@ -61,6 +80,10 @@ int main() {
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rayview.rotate(rotSpeed, 1);
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}
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::R)) {
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stats.reset();
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}
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window.handleEvents(onClose);
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}
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@ -5,6 +5,7 @@ cc = meson.get_compiler('cpp')
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catch2 = dependency('catch2-with-main')
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fmt = dependency('fmt')
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freetype = dependency('freetype2')
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json = dependency('nlohmann_json')
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opengl32 = cc.find_library('opengl32', required: true)
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winmm = cc.find_library('winmm', required: true)
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@ -17,7 +18,7 @@ sfml_system = dependency('sfml_system')
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sfml_window = dependency('sfml_window')
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dependencies = [
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fmt, json, opengl32,
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fmt, json, opengl32, freetype,
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winmm, gdi32, sfml_audio, sfml_graphics,
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sfml_main, sfml_network, sfml_system,
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sfml_window
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@ -36,6 +37,7 @@ executable('zedcaster', [
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'config.cpp',
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'texture.cpp',
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'raycaster.cpp',
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'stats.cpp',
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'main.cpp'
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],
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dependencies: dependencies)
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@ -37,7 +37,7 @@ Raycaster::Raycaster(sf::RenderWindow& window, Matrix &map, int width, int heigh
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spriteDistance($textures.NUM_SPRITES),
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ZBuffer(width)
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{
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$window.setVerticalSyncEnabled(true);
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// $window.setVerticalSyncEnabled(true);
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$view_sprite.setPosition({0, 0});
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$pixels = make_unique<RGBA[]>($width * $height);
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$textures.load_textures();
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65
stats.c
65
stats.c
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@ -1,65 +0,0 @@
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#include <math.h>
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#include <lcthw/stats.h>
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#include <stdlib.h>
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#include <lcthw/dbg.h>
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Stats *Stats_recreate(double sum, double sumsq, unsigned long n,
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double min, double max)
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{
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Stats *st = malloc(sizeof(Stats));
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check_mem(st);
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st->sum = sum;
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st->sumsq = sumsq;
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st->n = n;
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st->min = min;
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st->max = max;
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return st;
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error:
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return NULL;
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}
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Stats *Stats_create()
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{
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return Stats_recreate(0.0, 0.0, 0L, 0.0, 0.0);
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}
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double Stats_mean(Stats * st)
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{
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return st->sum / st->n;
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}
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double Stats_stddev(Stats * st)
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{
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return sqrt((st->sumsq - (st->sum * st->sum / st->n)) /
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(st->n - 1));
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}
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void Stats_sample(Stats * st, double s)
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{
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st->sum += s;
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st->sumsq += s * s;
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if (st->n == 0) {
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st->min = s;
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st->max = s;
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} else {
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if (st->min > s)
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st->min = s;
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if (st->max < s)
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st->max = s;
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}
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st->n += 1;
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}
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void Stats_dump(Stats * st)
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{
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fprintf(stderr,
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"sum: %f, sumsq: %f, n: %ld, "
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"min: %f, max: %f, mean: %f, stddev: %f",
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st->sum, st->sumsq, st->n, st->min, st->max, Stats_mean(st),
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Stats_stddev(st));
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}
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10
stats.cpp
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10
stats.cpp
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#include "stats.hpp"
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#include <fmt/core.h>
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void Stats::dump()
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{
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fmt::println("sum: {}, sumsq: {}, n: {}, "
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"min: {}, max: {}, mean: {}, stddev: {}",
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sum, sumsq, n, min, max, mean(),
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stddev());
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}
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25
stats.h
25
stats.h
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#ifndef lcthw_stats_h
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#define lcthw_stats_h
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typedef struct Stats {
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double sum;
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double sumsq;
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unsigned long n;
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double min;
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double max;
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} Stats;
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Stats *Stats_recreate(double sum, double sumsq, unsigned long n,
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double min, double max);
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Stats *Stats_create();
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double Stats_mean(Stats * st);
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double Stats_stddev(Stats * st);
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void Stats_sample(Stats * st, double s);
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void Stats_dump(Stats * st);
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#endif
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45
stats.hpp
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45
stats.hpp
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#pragma once
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#include <cmath>
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struct Stats {
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double sum = 0.0;
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double sumsq = 0.0;
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unsigned long n = 0L;
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double min = 0.0;
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double max = 0.0;
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inline void reset() {
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sum = 0;
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sumsq = 0;
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n = 0L;
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min = 0;
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max = 0;
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}
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inline double mean() {
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return sum / n;
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}
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inline double stddev() {
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return std::sqrt((sumsq - (sum * sum / n)) /
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(n - 1));
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}
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inline void sample(double s) {
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sum += s;
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sumsq += s * s;
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if (n == 0) {
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min = s;
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max = s;
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} else {
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if (min > s) min = s;
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if (max < s) max = s;
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}
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n += 1;
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}
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void dump();
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};
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