amt
Updated Amit's code to run in sfml 3.0
2025-01-17 15:29:13 -05:00
assets
Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
2025-01-18 02:42:41 -05:00
scratchpad
Reworked the files before the big cleanup of the code.
2025-01-15 10:26:44 -05:00
scripts
First build that actually works. SDL_main errors before but didn't figure out the cause.
2025-01-02 11:47:02 -05:00
tests
Brought in some of amit's code to study and try out. amt/ has it.
2025-01-16 12:50:25 -05:00
wraps
This converts it to SFML 3.0 but the build only runs on Windows at the moment.
2025-01-17 15:10:03 -05:00
.gdbinit
My gdb debug thing.
2025-01-13 13:39:12 -05:00
.gitignore
First build that actually works. SDL_main errors before but didn't figure out the cause.
2025-01-02 11:47:02 -05:00
.vimrc_proj
First build that actually works. SDL_main errors before but didn't figure out the cause.
2025-01-02 11:47:02 -05:00
config.cpp
Amit's code mostly converted to use the new texture.hpp but there's an error on line amt/pixel.hpp:472
2025-01-17 11:36:03 -05:00
config.hpp
Finished the first pass of moving everything around and cleaning up as much as possible.
2025-01-17 03:45:05 -05:00
constants.hpp
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00
dbc.cpp
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00
dbc.hpp
First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
2025-01-04 12:20:41 -05:00
dbg.h
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00
main.cpp
Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
2025-01-18 02:42:41 -05:00
Makefile
Brought in Amit's latest and will now merge in my fixing from last night into his to get them synced up.
2025-01-17 11:00:49 -05:00
matrix.cpp
First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
2025-01-04 12:20:41 -05:00
matrix.hpp
Fenscaster is now using the first version of Lode's DDA raycasting algorithm but the coordinates/angles in the left map view don't matchthe right view, and the right view distorts the distance to far wall so they're viewed at 'infinity'.
2025-01-09 12:54:00 -05:00
meson.build
Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
2025-01-18 02:42:41 -05:00
point.hpp
First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
2025-01-04 12:20:41 -05:00
raycaster.cpp
Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
2025-01-18 02:42:41 -05:00
raycaster.hpp
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00
README.md
Add a README to start. Not much in it.
2025-01-05 10:10:11 -05:00
stats.cpp
Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
2025-01-18 02:42:41 -05:00
stats.hpp
Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
2025-01-18 02:42:41 -05:00
texture.cpp
Amit's code mostly converted to use the new texture.hpp but there's an error on line amt/pixel.hpp:472
2025-01-17 11:36:03 -05:00
texture.hpp
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00