Getting more UI elements sorted out in the boss fight.

This commit is contained in:
Zed A. Shaw 2025-12-20 14:07:52 -05:00
parent d4d8d8ca99
commit a8863cf687
4 changed files with 28 additions and 44 deletions

View file

@ -33,11 +33,12 @@ namespace boss {
void init();
void render(sf::RenderWindow& window);
bool mouse(float x, float y, guecs::Modifiers mods);
void status(const std::wstring& msg);
void status(const std::wstring& msg, const std::wstring &button_msg);
void move_actor(const std::string& actor, const std::string& cell_name);
void animate_actor(const std::string& actor);
void update_stats();
void play_animations();
void zoom(const std::string &cell, double ratio);
void zoom(const std::string& cell, double ratio);
void damage(const std::string& actor, int amount);
};
}