[BREAKING] Battle system now runs the turn based combat better, and lots of interesting things like if you don't choose an action the host AI rebels and does it for you.
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9 changed files with 100 additions and 32 deletions
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@ -27,8 +27,8 @@ namespace boss {
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combat::BattleEngine $battle;
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boss::UI $ui;
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sf::Vector2f mouse_pos{0,0};
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Entity $player_id = NONE;
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int run = 0;
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Entity $host = NONE;
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components::Combat& $host_combat;
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Fight(shared_ptr<World> world, Entity boss_id, Entity player_id);
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@ -44,5 +44,6 @@ namespace boss {
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void run_systems();
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bool player_dead();
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void init_fight();
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};
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}
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