Raycaster now keeps track of the square we are aimed but _does not_ know what is there, that's the job of other things like MainUI. Closes #50.
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4 changed files with 15 additions and 12 deletions
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@ -14,6 +14,7 @@ constexpr const int RAY_VIEW_X=(SCREEN_WIDTH - RAY_VIEW_WIDTH);
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constexpr const int RAY_VIEW_Y=0;
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constexpr const int GLOW_LIMIT=220;
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constexpr const int LIGHT_MULTIPLIER=2.5;
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constexpr const float AIMED_AT_BRIGHTNESS=0.2f;
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constexpr const int BOSS_VIEW_WIDTH=1080;
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constexpr const int BOSS_VIEW_HEIGHT=SCREEN_HEIGHT;
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