Every sprite's dimensions are now taken from their config rather than a global. Closes #42.
This commit is contained in:
parent
a418b48e94
commit
0d79ce35b3
1 changed files with 9 additions and 6 deletions
|
@ -97,9 +97,6 @@ void Raycaster::apply_sprite_effect(shared_ptr<sf::Shader> effect, float width,
|
|||
|
||||
|
||||
void Raycaster::sprite_casting(sf::RenderTarget &target) {
|
||||
constexpr const int texture_width = TEXTURE_WIDTH;
|
||||
constexpr const int texture_height = TEXTURE_HEIGHT;
|
||||
constexpr const int half_height = TEXTURE_HEIGHT / 2;
|
||||
auto& lights = $level.lights->lighting();
|
||||
|
||||
// sort sprites from far to close
|
||||
|
@ -110,6 +107,11 @@ void Raycaster::sprite_casting(sf::RenderTarget &target) {
|
|||
if(!$sprites.contains(rec.second)) continue;
|
||||
|
||||
auto& sprite_texture = $sprites.at(rec.second);
|
||||
|
||||
int texture_width = (float)sprite_texture.frame_size.x;
|
||||
int texture_height =(float)sprite_texture.frame_size.y;
|
||||
int half_height = texture_height / 2;
|
||||
|
||||
auto& sf_sprite = sprite_texture.sprite;
|
||||
auto sprite_pos = $level.world->get<components::Position>(rec.second);
|
||||
|
||||
|
@ -175,7 +177,7 @@ void Raycaster::sprite_casting(sf::RenderTarget &target) {
|
|||
int d = y * texture_height - $height * half_height + sprite_height * half_height;
|
||||
int tex_y = ((d * texture_height) / sprite_height) / texture_height;
|
||||
|
||||
sf::Vector2f origin{texture_width / 2, texture_height / 2};
|
||||
sf::Vector2f origin{texture_width / 2.0f, texture_height / 2.0f};
|
||||
sf::Vector2f scale{sprite_scale_w, sprite_scale_h};
|
||||
sf::Vector2f position{x + origin.x * scale.x, y + origin.y * scale.y};
|
||||
sf::IntRect in_texture{ {tex_x, tex_y}, {tex_render_width, texture_height}};
|
||||
|
@ -323,8 +325,9 @@ void Raycaster::cast_rays() {
|
|||
}
|
||||
|
||||
void Raycaster::draw_ceiling_floor() {
|
||||
constexpr static const int texture_width = TEXTURE_WIDTH;
|
||||
constexpr static const int texture_height = TEXTURE_HEIGHT;
|
||||
constexpr const int texture_width = TEXTURE_WIDTH;
|
||||
constexpr const int texture_height = TEXTURE_HEIGHT;
|
||||
|
||||
auto &lights = $level.lights->lighting();
|
||||
size_t surface_i = 0;
|
||||
const RGBA *floor_texture = textures::get_surface(surface_i);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue