Boss fight now reuses the combat_ui.cpp to do the combat panel, so next is making it work with the mechanics I want but no art.

This commit is contained in:
Zed A. Shaw 2025-09-24 14:22:24 -04:00
parent 6ec43026b6
commit 8a828fbd31
11 changed files with 107 additions and 91 deletions

View file

@ -71,7 +71,7 @@ namespace ritual {
struct Belt {
int next_slot = 0;
int max_slots = 6;
int max_slots = 8;
std::unordered_map<int, Action> equipped;
Action& get(int index);