Boss fight now reuses the combat_ui.cpp to do the combat panel, so next is making it work with the mechanics I want but no art.
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11 changed files with 107 additions and 91 deletions
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@ -71,7 +71,7 @@ namespace ritual {
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struct Belt {
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int next_slot = 0;
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int max_slots = 6;
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int max_slots = 8;
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std::unordered_map<int, Action> equipped;
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Action& get(int index);
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