Boss fight now reuses the combat_ui.cpp to do the combat panel, so next is making it work with the mechanics I want but no art.
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11 changed files with 107 additions and 91 deletions
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main.cpp
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main.cpp
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@ -35,7 +35,7 @@ int main(int argc, char* argv[]) {
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// BUG: need to sort out how to deal with this in the FSM
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if(main.in_state(gui::State::IDLE)
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|| main.in_state(gui::State::NEXT_LEVEL)
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|| main.in_state(gui::State::BOSS_FIGHT)
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|| main.in_state(gui::State::LOOTING)
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|| main.in_state(gui::State::IN_COMBAT))
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{
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