Boss fight now reuses the combat_ui.cpp to do the combat panel, so next is making it work with the mechanics I want but no art.

This commit is contained in:
Zed A. Shaw 2025-09-24 14:22:24 -04:00
parent 6ec43026b6
commit 8a828fbd31
11 changed files with 107 additions and 91 deletions

View file

@ -35,7 +35,7 @@ int main(int argc, char* argv[]) {
// BUG: need to sort out how to deal with this in the FSM
if(main.in_state(gui::State::IDLE)
|| main.in_state(gui::State::NEXT_LEVEL)
|| main.in_state(gui::State::BOSS_FIGHT)
|| main.in_state(gui::State::LOOTING)
|| main.in_state(gui::State::IN_COMBAT))
{