Boss fight now reuses the combat_ui.cpp to do the combat panel, so next is making it work with the mechanics I want but no art.

This commit is contained in:
Zed A. Shaw 2025-09-24 14:22:24 -04:00
parent 6ec43026b6
commit 8a828fbd31
11 changed files with 107 additions and 91 deletions

View file

@ -15,19 +15,20 @@ namespace gui {
ATTACK = 10,
START_COMBAT = 11,
STOP_COMBAT = 12,
STAIRS_DOWN = 13,
LOOT_OPEN=14,
LOOT_ITEM=15,
LOOT_SELECT=16,
INV_SELECT=17,
USE_ITEM=18,
QUIT = 19,
MOUSE_CLICK=20,
MOUSE_MOVE=21,
MOUSE_DRAG=22,
MOUSE_DRAG_START=23,
MOUSE_DROP=24,
KEY_PRESS=25,
AIM_CLICK=26
BOSS_START = 13,
BOSS_END = 14,
LOOT_OPEN=15,
LOOT_ITEM=16,
LOOT_SELECT=17,
INV_SELECT=18,
USE_ITEM=19,
QUIT = 20,
MOUSE_CLICK=21,
MOUSE_MOVE=22,
MOUSE_DRAG=23,
MOUSE_DRAG_START=24,
MOUSE_DROP=25,
KEY_PRESS=26,
AIM_CLICK=27
};
}