Boss fight now reuses the combat_ui.cpp to do the combat panel, so next is making it work with the mechanics I want but no art.
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11 changed files with 107 additions and 91 deletions
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@ -21,7 +21,7 @@ namespace gui {
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COMBAT_ROTATE=3,
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ATTACKING=4,
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ROTATING=5,
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NEXT_LEVEL=6,
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BOSS_FIGHT=6,
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LOOTING=7,
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IDLE=8,
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END=9
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@ -59,7 +59,7 @@ namespace gui {
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void IDLE(Event ev, std::any data);
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void IN_COMBAT(Event ev);
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void COMBAT_ROTATE(Event ev);
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void NEXT_LEVEL(Event ev);
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void BOSS_FIGHT(Event ev);
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void LOOTING(Event ev, std::any data);
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void END(Event ev);
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@ -72,7 +72,7 @@ namespace gui {
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bool active();
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void run_systems();
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void handle_world_events();
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void next_level();
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void next_level(bool bossfight);
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void debug_render();
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void take_screenshot();
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};
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