Boss fight now reuses the combat_ui.cpp to do the combat panel, so next is making it work with the mechanics I want but no art.

This commit is contained in:
Zed A. Shaw 2025-09-24 14:22:24 -04:00
parent 6ec43026b6
commit 8a828fbd31
11 changed files with 107 additions and 91 deletions

View file

@ -21,7 +21,7 @@ namespace gui {
COMBAT_ROTATE=3,
ATTACKING=4,
ROTATING=5,
NEXT_LEVEL=6,
BOSS_FIGHT=6,
LOOTING=7,
IDLE=8,
END=9
@ -59,7 +59,7 @@ namespace gui {
void IDLE(Event ev, std::any data);
void IN_COMBAT(Event ev);
void COMBAT_ROTATE(Event ev);
void NEXT_LEVEL(Event ev);
void BOSS_FIGHT(Event ev);
void LOOTING(Event ev, std::any data);
void END(Event ev);
@ -72,7 +72,7 @@ namespace gui {
bool active();
void run_systems();
void handle_world_events();
void next_level();
void next_level(bool bossfight);
void debug_render();
void take_screenshot();
};