Boss fight now reuses the combat_ui.cpp to do the combat panel, so next is making it work with the mechanics I want but no art.
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11 changed files with 107 additions and 91 deletions
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@ -7,15 +7,16 @@
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namespace gui {
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class CombatUI {
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public:
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bool $boss_style;
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guecs::UI $gui;
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CombatUI();
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CombatUI(bool boss_style);
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void init();
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void init(int x, int y, int w, int h);
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void render(sf::RenderWindow& window);
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void update_level();
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bool mouse(float x, float y, guecs::Modifiers mods);
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guecs::Entity make_button(std::string name, Events::GUI event,
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guecs::Entity make_button(guecs::Entity button, Events::GUI event,
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int action, const std::string &icon_name,
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const std::string &sound, const std::string &effect_name);
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};
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