Boss fight now reuses the combat_ui.cpp to do the combat panel, so next is making it work with the mechanics I want but no art.
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11 changed files with 107 additions and 91 deletions
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@ -4,6 +4,7 @@
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <guecs/ui.hpp>
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#include "textures.hpp"
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#include "gui/combat_ui.hpp"
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namespace boss {
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using std::shared_ptr;
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@ -13,6 +14,7 @@ namespace boss {
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struct UI {
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shared_ptr<World> $world = nullptr;
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Entity $boss_id = NONE;
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gui::CombatUI $combat_ui;
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SpriteTexture $boss_sprite;
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SpriteTexture $player_sprite;
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SpriteTexture $floor_sprite;
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