Most of the transforms kind of work now need to hook in the new timer.

This commit is contained in:
Zed A. Shaw 2026-01-27 23:39:09 -05:00
parent 20d7612f1c
commit 7f14a39edf
6 changed files with 47 additions and 27 deletions

View file

@ -10,7 +10,7 @@ namespace ease2 {
using MoveFunc = std::function<void(animate2::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick)>;
double sine(double x);
double out_circ(double x);
double out_circle(double x);
double out_bounce(double x);
double in_out_back(double x);
double random(double tick);
@ -20,9 +20,10 @@ namespace ease2 {
void move_rush(animate2::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick);
void scale_squeeze(animate2::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick);
void scale_squash(animate2::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick);
void scale_strech(animate2::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick);
void scale_stretch(animate2::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick);
void scale_grow(animate2::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick);
void move_slide(animate2::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick);
void move_none(animate2::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick);
void scale_only(animate2::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick);
void move_shake(animate2::Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick);
}