Strafing now works, thanks to rcr but needs a unit test on the camera and probbably a refactor so that rayview uses it or knows nothing about it?
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48ac6603a8
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740e30cb2b
3 changed files with 40 additions and 9 deletions
14
camera.cpp
14
camera.cpp
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@ -38,3 +38,17 @@ bool CameraLOL::play_rotate(Raycaster &rayview) {
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return t > 1.0;
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}
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void CameraLOL::plan_strafe(Raycaster &rayview, int dir) {
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t = 0.0;
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targetX = rayview.$posX + int(-rayview.$dirY * 1.5 * dir);
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targetY = rayview.$posY + int(rayview.$dirX * 1.5 * dir);
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}
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bool CameraLOL::play_strafe(Raycaster &rayview) {
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t += moveSpeed;
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rayview.$posX = std::lerp(rayview.$posX, targetX, t);
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rayview.$posY = std::lerp(rayview.$posY, targetY, t);
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return t >= 1.0;
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}
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@ -17,4 +17,7 @@ struct CameraLOL {
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bool play_run(Raycaster &rayview);
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void plan_rotate(Raycaster &rayview, int dir);
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bool play_rotate(Raycaster &rayview);
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void plan_strafe(Raycaster &rayview, int dir);
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bool play_strafe(Raycaster &rayview);
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};
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32
main.cpp
32
main.cpp
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@ -12,7 +12,7 @@
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using namespace components;
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void draw_gui(sf::RenderWindow &window, sf::Text &text, Stats &stats) {
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void draw_gui(sf::RenderWindow &window, Raycaster &rayview, sf::Text &text, Stats &stats) {
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sf::RectangleShape rect({SCREEN_WIDTH - RAY_VIEW_WIDTH, SCREEN_HEIGHT});
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rect.setPosition({0,0});
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@ -20,8 +20,11 @@ void draw_gui(sf::RenderWindow &window, sf::Text &text, Stats &stats) {
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window.draw(rect);
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text.setString(
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fmt::format("FPS\nmean:{:>8.5}\nsdev: {:>8.5}\nmin: {:>8.5}\nmax: {:>8.5}\ncount:{:<10}\n\nVSync? {}\nFR Limit: {}\nDebug? {}\n\nHit R to reset.",
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stats.mean(), stats.stddev(), stats.min, stats.max, stats.n, VSYNC, FRAME_LIMIT, DEBUG_BUILD));
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fmt::format("FPS\nmean:{:>8.5}\nsdev: {:>8.5}\nmin: {:>8.5}\nmax: {:>8.5}\ncount:{:<10}\n\nVSync? {}\nFR Limit: {}\nDebug? {}\n\nHit R to reset.\n\ndir: {:>2.2},{:>2.2}\npos: {:>2.2},{:>2.2}",
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stats.mean(), stats.stddev(), stats.min,
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stats.max, stats.n, VSYNC,
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FRAME_LIMIT, DEBUG_BUILD, rayview.$dirX,
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rayview.$dirY, rayview.$posX, rayview.$posY));
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window.draw(text);
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}
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@ -64,12 +67,20 @@ inline void handle_window_events(sf::RenderWindow &window, Raycaster &rayview,
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state = MOVE;
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}
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if(key->scancode == sf::Keyboard::Scan::D) {
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camera.plan_rotate(rayview, -1);
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state = ROTATE;
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} else if(key->scancode == sf::Keyboard::Scan::A) {
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if(key->scancode == sf::Keyboard::Scan::Q) {
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camera.plan_rotate(rayview, 1);
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state = ROTATE;
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} else if(key->scancode == sf::Keyboard::Scan::E) {
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camera.plan_rotate(rayview, -1);
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state = ROTATE;
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}
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if(key->scancode == sf::Keyboard::Scan::D) {
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camera.plan_strafe(rayview, -1);
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state = STRAFE;
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} else if(key->scancode == sf::Keyboard::Scan::A) {
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camera.plan_strafe(rayview, 1);
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state = STRAFE;
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}
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}
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}
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@ -131,7 +142,7 @@ int main() {
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stats.sample(1/elapsed.count());
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auto weapon_sprite_ptr = rayview.$textures.sword.sprite;
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draw_gui(window, text, stats);
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draw_gui(window, rayview, text, stats);
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draw_weapon(window, *weapon_sprite_ptr, rotation);
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window.display();
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@ -146,12 +157,15 @@ int main() {
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state = IDLE;
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}
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} else if(state == STRAFE) {
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state = IDLE;
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if(camera.play_strafe(rayview)) {
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state = IDLE;
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}
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} else {
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dbc::sentinel("invalid move state.");
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}
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::R)) {
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rayview.position_camera(player.x + 0.5, player.y + 0.5);
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stats.reset();
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}
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