Found the test that crashed sometimes but also had to just rip out all of the throws testing in DBC because catch2 can't get it right.

This commit is contained in:
Zed A. Shaw 2025-02-28 22:29:25 -05:00
parent e020f25dd1
commit 6e363ba78d
3 changed files with 6 additions and 26 deletions

View file

@ -144,6 +144,7 @@ TEST_CASE("confirm can iterate through all", "[spatialmap-sort]") {
for(int i = 0; i < 10; i++) {
size_t max = Random::uniform<size_t>(2,30);
for(size_t i = 0; i < max; i++) {
size_t x = Random::uniform<size_t>(0, 213);
size_t y = Random::uniform<size_t>(0, 251);
@ -152,7 +153,10 @@ TEST_CASE("confirm can iterate through all", "[spatialmap-sort]") {
collider.insert({x,y}, ent);
}
auto sprite_distance = collider.distance_sorted(player, 10000);
auto sprite_distance = collider.distance_sorted(player, 1000);
// sometimes there's nothing near us
if(sprite_distance.size() == 0) continue;
int prev_dist = sprite_distance[0].first;