There's a bug where the last item in tiles.json draws a black square, which is why I named ceiling_blue to zceiling_blue to temporarily solve it.
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7 changed files with 116 additions and 102 deletions
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@ -96,7 +96,7 @@ TEST_CASE("map image test", "[map-sprite]") {
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auto &walls = level.map->tiles();
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auto &tile_set = textures::get_map_tile_set();
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sf::Vector2i size{32,32};
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sf::Vector2i size{64,64};
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matrix::dump("TILES?", walls);
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std::unordered_map<wchar_t, sf::Vector2i> sprite_coord;
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@ -140,8 +140,6 @@ TEST_CASE("map image test", "[map-sprite]") {
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REQUIRE(sprite_coord.contains(entity_glyph.display));
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auto sprite = render_sprite(sprite_coord, size, entity_glyph.display, map_sprites);
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sprite.setColor({255,150,150,255});
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sprite.setPosition({float(pos.location.x * size.x), float(pos.location.y * size.y)});
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render.draw(sprite);
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});
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