There's a bug where the last item in tiles.json draws a black square, which is why I named ceiling_blue to zceiling_blue to temporarily solve it.
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b2a6262964
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7 changed files with 116 additions and 102 deletions
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@ -2,9 +2,9 @@
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"PLAYER_TILE": {
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"placement": "fixed",
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"components": [
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{"_type": "Tile", "display": 42603,
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{"_type": "Tile", "display": 41981,
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"foreground": [255, 200, 125],
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"background": [30, 20, 75]
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"background": [0,0,0]
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},
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{"_type": "Combat", "hp": 200, "max_hp": 200, "damage": 10, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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@ -13,9 +13,9 @@
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},
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"GOLD_SAVIOR": {
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"components": [
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{"_type": "Tile", "display": 2189,
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{"_type": "Tile", "display": 42586,
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"foreground": [131, 213, 238],
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"background": [30, 20, 75]
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"background": [0,0,0]
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},
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 1, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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@ -30,7 +30,7 @@
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"components": [
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{"_type": "Tile", "display": 2189,
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"foreground": [131, 213, 238],
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"background": [30, 20, 75]
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"background": [0,0,0]
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},
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 1, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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@ -45,7 +45,7 @@
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"components": [
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{"_type": "Tile", "display": 1898,
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"foreground": [156, 172, 197],
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"background": [30, 20, 75]
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"background": [0,0,0]
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},
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{"_type": "Combat", "hp": 40, "max_hp": 40, "damage": 10, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": true},
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@ -60,7 +60,7 @@
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"components": [
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{"_type": "Tile", "display": 2220,
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"foreground": [205, 164, 246],
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"background": [30, 20, 75]
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"background": [0,0,0]
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},
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{"_type": "Combat", "hp": 50, "max_hp": 50, "damage": 2, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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@ -75,7 +75,7 @@
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"components": [
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{"_type": "Tile", "display": 1218,
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"foreground": [205, 164, 246],
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"background": [30, 20, 75]
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"background": [0,0,0]
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},
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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