Tried out using the actual textures from the game but they don't really have the feel I want. I'll have to think about it.
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7 changed files with 49 additions and 6 deletions
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@ -36,6 +36,8 @@ namespace textures {
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const uint32_t* get_surface(size_t num);
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sf::Image& get_surface_img(size_t num);
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const uint32_t* get_ceiling(size_t num);
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size_t get_id(const std::string& name);
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