Tried out using the actual textures from the game but they don't really have the feel I want. I'll have to think about it.
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7 changed files with 49 additions and 6 deletions
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@ -120,6 +120,10 @@ namespace textures {
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return (const uint32_t *)TMGR.surfaces[num].getPixelsPtr();
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}
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sf::Image& get_surface_img(size_t num) {
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return TMGR.surfaces[num];
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}
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const uint32_t* get_ceiling(size_t num) {
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size_t ceiling_num = TMGR.ceilings[num];
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return (const uint32_t *)TMGR.surfaces[ceiling_num].getPixelsPtr();
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