Tried out using the actual textures from the game but they don't really have the feel I want. I'll have to think about it.

This commit is contained in:
Zed A. Shaw 2025-07-11 02:24:47 -04:00
parent 5e01eb29a9
commit 5db3d1a306
7 changed files with 49 additions and 6 deletions

View file

@ -120,6 +120,10 @@ namespace textures {
return (const uint32_t *)TMGR.surfaces[num].getPixelsPtr();
}
sf::Image& get_surface_img(size_t num) {
return TMGR.surfaces[num];
}
const uint32_t* get_ceiling(size_t num) {
size_t ceiling_num = TMGR.ceilings[num];
return (const uint32_t *)TMGR.surfaces[ceiling_num].getPixelsPtr();