Moved the camera into the scene where it belongs.
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c71566048e
commit
5676382fbb
5 changed files with 29 additions and 27 deletions
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@ -99,7 +99,6 @@ namespace boss {
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}
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}
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void Fight::next_combat_dumb_name() {
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if(auto action = $battle.next()) {
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System::combat(*action, $world, $boss_id, 0);
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@ -107,7 +106,6 @@ namespace boss {
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$ui.status(L"YOU DIED", L"DEAD");
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state(State::END);
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} else {
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$ui.zoom("", 1.0);
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$ui.status(L"PLAYER REQUESTS", L"COMMIT");
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$battle.ap_refresh();
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$battle.clear_requests();
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15
boss/ui.cpp
15
boss/ui.cpp
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@ -22,7 +22,6 @@ namespace boss {
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$view_sprite($view_texture.getTexture())
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{
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$view_sprite.setPosition({BOSS_VIEW_X, BOSS_VIEW_Y});
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$camera.style("shake");
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}
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void UI::init() {
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@ -80,7 +79,6 @@ namespace boss {
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$combat_ui.render(*$window);
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$arena.render($view_texture);
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$camera.render($view_texture);
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$view_texture.display();
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$window->draw($view_sprite);
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}
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@ -115,17 +113,4 @@ namespace boss {
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$arena.apply_effect(actor, "flame");
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}
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}
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void UI::zoom(const std::string &cell_name, double ratio) {
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if(cell_name == "") {
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dbc::log("!!!!!!!!! you should add this to guecs");
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$camera.reset($view_texture, BOSS_VIEW_WIDTH, BOSS_VIEW_HEIGHT);
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} else {
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auto& cell = $arena.$ui.cell_for(cell_name);
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$camera.resize(double(BOSS_VIEW_WIDTH)/ratio, double(BOSS_VIEW_HEIGHT)/ratio);
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$camera.move(float(cell.mid_x), float(cell.mid_y));
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$camera.play();
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}
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}
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}
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@ -3,7 +3,6 @@
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#include <guecs/ui.hpp>
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#include "gui/combat_ui.hpp"
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#include "scene.hpp"
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#include "camera.hpp"
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namespace components {
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struct Animation;
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@ -27,7 +26,6 @@ namespace boss {
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guecs::UI $actions;
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sf::RenderTexture $view_texture;
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sf::Sprite $view_sprite;
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cinematic::Camera $camera;
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UI(shared_ptr<DinkyECS::World> world, DinkyECS::Entity boss_id, DinkyECS::Entity player_id);
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@ -40,7 +38,6 @@ namespace boss {
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void animate_actor(const std::string& actor);
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void update_stats();
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void play_animations();
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void zoom(const std::string& cell, double ratio);
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void damage(const std::string& actor, int amount);
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};
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}
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