Quick code review to refresh my memory.

This commit is contained in:
Zed A. Shaw 2025-10-09 01:23:01 -04:00
parent ee9f8c7c4b
commit 517de91a5b
8 changed files with 27 additions and 18 deletions

View file

@ -21,6 +21,8 @@ namespace boss {
FSM_STATE(State, END, ev, data);
}
run_systems();
return in_state(State::END);
}
@ -61,9 +63,6 @@ namespace boss {
case BOSS_START:
state(State::END);
break;
case TICK:
run_systems();
break;
case ATTACK:
$ui.status(L"PLAYER TURN");
state(State::PLAYER_TURN);
@ -83,6 +82,7 @@ namespace boss {
break;
case ATTACK: {
$ui.status(L"PLAYER TURN");
$ui.move_player(run % 10 < 5 ? "player1" : "player2");
int attack_id = std::any_cast<int>(data);
boss::System::combat(attack_id);
state(State::PLAYER_TURN);
@ -103,6 +103,7 @@ namespace boss {
break;
case ATTACK: {
$ui.status(L"BOSS TURN");
$ui.move_boss(run % 10 < 5 ? "boss1" : "boss3");
int attack_id = std::any_cast<int>(data);
boss::System::combat(attack_id);
state(State::BOSS_TURN);
@ -120,6 +121,10 @@ namespace boss {
}
void Fight::run_systems() {
run++;
}
void Fight::render(sf::RenderWindow& window) {
$ui.render(window);
}
}