Now have a simple storyboard system that can display an image and move with the camera to different cells.
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10 changed files with 118 additions and 40 deletions
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@ -1,18 +1,15 @@
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#include "gui/fsm.hpp"
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#include "textures.hpp"
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#include "sound.hpp"
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#include "autowalker.hpp"
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#include "ai.hpp"
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#include "animation.hpp"
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#include <iostream>
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#include "shaders.hpp"
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#include "backend.hpp"
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#include "game_level.hpp"
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#include "gui/fsm_events.hpp"
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#include "events.hpp"
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#include "constants.hpp"
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#include "gui/event_router.hpp"
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#include "camera.hpp"
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#include "storyboard/ui.hpp"
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int main(int, char*[]) {
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components::init();
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@ -28,14 +25,22 @@ int main(int, char*[]) {
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gui::routing::Router router;
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storyboard::UI main;
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main.init();
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while(true) {
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while(const auto ev = window.pollEvent()) {
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auto gui_ev = router.process_event(ev);
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auto mouse_pos = window.mapPixelToCoords(router.position);
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if(gui_ev == gui::Event::QUIT) {
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return 0;
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} else if(gui_ev == gui::Event::MOUSE_CLICK) {
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main.mouse(mouse_pos.x, mouse_pos.y, guecs::NO_MODS);
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}
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}
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main.render(window);
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window.display();
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}
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