Now have a simple storyboard system that can display an image and move with the camera to different cells.
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068eeeecd1
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10 changed files with 118 additions and 40 deletions
20
boss/ui.cpp
20
boss/ui.cpp
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@ -45,10 +45,6 @@ namespace boss {
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$actions.render(window);
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$combat_ui.render(window);
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if($camera.playing()) {
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zoom("player2");
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}
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$arena.render($view_texture);
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$view_texture.display();
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window.draw($view_sprite);
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@ -77,17 +73,13 @@ namespace boss {
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}
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void UI::zoom(const std::string &cell_name) {
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if(cell_name == "") {
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sf::View zoom{{BOSS_VIEW_WIDTH/2,BOSS_VIEW_HEIGHT/2}, {BOSS_VIEW_WIDTH, BOSS_VIEW_HEIGHT}};
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$view_texture.setView(zoom);
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} else if($camera.playing()) {
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auto& cell = $arena.$ui.cell_for(cell_name);
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auto& cell = $arena.$ui.cell_for(cell_name);
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$camera.resize({BOSS_VIEW_WIDTH/2, BOSS_VIEW_HEIGHT/2});
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$camera.move($view_texture,
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{float(cell.x/2), float(cell.y/2)});
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}
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$camera.resize({BOSS_VIEW_WIDTH/2, BOSS_VIEW_HEIGHT/2});
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$camera.move($view_texture,
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{float(cell.x/2), float(cell.y/2)});
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$view_sprite.setPosition({BOSS_VIEW_X, BOSS_VIEW_Y});
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// BUG: do I need this?
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// $view_sprite.setPosition({BOSS_VIEW_X, BOSS_VIEW_Y});
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}
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}
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