Brought over a bunch of code from the roguelike and now will use it to generate a random map.
This commit is contained in:
parent
8d3d3b4ec3
commit
2daa1c9bd5
59 changed files with 4303 additions and 411 deletions
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@ -1,5 +1,8 @@
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{
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"textures": [
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"assets/wall_simple-256.png",
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"assets/wall_with_vines-256.png",
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"assets/wall_with_pillars-256.png",
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"assets/wall_texture_test-256.png",
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"assets/floor_tile_test-256.png",
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"assets/ceiling_test-256.png",
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@ -13,5 +16,15 @@
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"peasant_girl": "assets/undead_peasant-256.png",
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"floor": "assets/floor_tile_test-256.png",
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"ceiling": "assets/ceiling_test-256.png"
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},
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"enemy": {
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"HEARING_DISTANCE": 8
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},
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"player": {
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},
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"worldgen": {
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"enemy_probability": 20,
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"empty_room_probability": 10,
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"device_probability": 30
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}
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}
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47
assets/devices.json
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47
assets/devices.json
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{
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"STAIRS_DOWN": {
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"id": "STAIRS_DOWN",
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"name": "Stairs Down",
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"placement": "fixed",
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"foreground": [24, 205, 189],
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"background": [24, 205, 189],
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"description": "Stairs that go down further into the dungeon.",
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"inventory_count": 0,
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"randomized": false,
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"components": [
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{"type": "Tile", "config": {"chr": "\u2ac5"}},
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{"type": "Device",
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"config": {"test": true}, "events": ["Events::GUI::STAIRS_DOWN"]
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}
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]
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},
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"STAIRS_UP": {
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"id": "STAIRS_UP",
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"name": "Stairs Up",
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"foreground": [24, 205, 189],
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"background": [24, 205, 189],
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"description": "Stairs that go up, for the weak.",
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"inventory_count": 0,
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"placement": "fixed",
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"components": [
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{"type": "Tile", "config": {"chr": "\u2259"}},
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{"type": "Device",
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"config": {"test": true}, "events": ["Events::GUI::STAIRS_UP"]
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}
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]
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},
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"SPIKE_TRAP": {
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"id": "SPIKE_TRAP",
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"name": "Spike trap",
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"foreground": [24, 205, 189],
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"background": [24, 205, 189],
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"description": "Spikes stab you from the floor.",
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"inventory_count": 0,
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"components": [
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{"type": "Tile", "config": {"chr": "\u1ac7"}},
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{"type": "Device",
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"config": {"test": true}, "events": ["Events::GUI::TRAP"]
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}
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]
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}
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}
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23
assets/enemies.json
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23
assets/enemies.json
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{
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"PLAYER_TILE": {
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"foreground": [255, 200, 125],
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"background": [30, 20, 75],
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"components": [
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{"type": "Tile", "config": {"chr": "\ua66b"}},
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{"type": "Combat", "config": {"hp": 200, "damage": 15}},
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{"type": "Motion", "config": {"dx": 0, "dy": 0, "random": false}},
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{"type": "LightSource", "config": {"strength": 70, "radius": 2}},
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{"type": "EnemyConfig", "config": {"hearing_distance": 5}}
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]
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},
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"EVIL_EYE": {
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"foreground": [75, 200, 125],
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"background": [30, 20, 75],
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"components": [
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{"type": "Tile", "config": {"chr": "\u08ac"}},
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{"type": "Combat", "config": {"hp": 100, "damage": 50}},
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{"type": "Motion", "config": {"dx": 0, "dy": 0, "random": false}},
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{"type": "EnemyConfig", "config": {"hearing_distance": 10}}
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]
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}
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}
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75
assets/items.json
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75
assets/items.json
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{
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"TORCH_BAD": {
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"id": "TORCH_BAD",
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"name": "Crappy Torch",
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"foreground": [24, 120, 189],
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"background": [230,120, 120],
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"description": "A torch that barely lights the way. You wonder if it'd be better to not see the person who murders you.",
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"inventory_count": 1,
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"components": [
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{"type": "LightSource", "config": {"strength": 70, "radius": 2.0}},
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{"type": "Tile", "config": {"chr": "\u0f08"}}
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]
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},
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"SWORD_RUSTY": {
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"id": "SWORD_RUSTY",
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"name": "Rusty Junk Sword",
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"foreground": [24, 120, 189],
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"background": [24, 120, 189],
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"description": "A sword left to rot in a deep hole where it acquired a patina of dirt and tetanus. You aren't sure if it's more deadly for you to hold it or for the people you stab with it.",
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"inventory_count": 1,
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"components": [
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{"type": "Weapon", "config": {"damage": 15}},
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{"type": "Tile", "config": {"chr": "\u1e37"}}
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]
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},
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"SWORD_LIGHT_AND_FLAME": {
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"id": "SWORD_LIGHT_AND_FLAME",
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"name": "Sword of Light and Flame",
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"foreground": [24, 205, 210],
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"background": [24, 205, 210],
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"description": "A sword so powerful, a great man from the Land of The Rising Sun thrust it into the ocean of Nerf to chill its effects.",
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"inventory_count": 1,
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"components": [
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{"type": "LightSource", "config": {"strength": 70, "radius": 1.8}},
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{"type": "Tile", "config": {"chr": "\u0236"}},
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{"type": "Weapon", "config": {"damage": 30}}
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]
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},
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"CHEST_SMALL": {
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"id": "CHEST_SMALL",
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"name": "Small Chest",
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"foreground": [150, 100, 189],
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"background": [150, 100, 189],
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"description": "A small chest of gold. You wonder who would leave something like this around.",
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"components": [
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{"type": "Tile", "config": {"chr": "\uaaea"}},
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{"type": "Loot", "config": {"amount": 10}}
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],
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"inventory_count": 1
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},
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"WALL_TORCH": {
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"id": "WALL_TORCH",
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"name": "Basic Wall Torch",
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"foreground": [24, 205, 210],
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"background": [24, 205, 210],
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"description": "A torch on a wall you can't pick up.",
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"inventory_count": 0,
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"components": [
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{"type": "Tile", "config": {"chr": "\u077e"}},
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{"type": "LightSource", "config": {"strength": 60, "radius": 1.8}}
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]
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},
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"POTION_HEALING_SMALL": {
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"id": "POTION_HEALING_SMALL",
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"name": "Small Healing Potion",
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"foreground": [255, 205, 189],
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"background": [255, 205, 189],
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"description": "A small healing potion.",
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"inventory_count": 1,
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"components": [
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{"type": "Tile", "config": {"chr": "\u03eb"}},
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{"type": "Curative", "config": {"hp": 20}}
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]
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}
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}
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20
assets/tiles.json
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20
assets/tiles.json
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{
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"WALL_TILE": {
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"foreground": [230, 20, 30],
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"background": [230, 20, 120],
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"collision": true,
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"display": "\ua5b8"
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},
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"FLOOR_TILE": {
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"foreground": [40, 15, 125],
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"background": [200, 15, 75],
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"collision": false,
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"display":"\u289e"
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},
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"CEILING_TILE": {
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"foreground": [159, 164, 15],
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"background": [199, 15, 79],
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"collision": true,
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"display":"\u2274"
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}
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}
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BIN
assets/wall_simple-256.png
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BIN
assets/wall_simple-256.png
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After Width: | Height: | Size: 81 KiB |
BIN
assets/wall_with_pillars-256.png
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assets/wall_with_pillars-256.png
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After Width: | Height: | Size: 88 KiB |
BIN
assets/wall_with_vines-256.png
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assets/wall_with_vines-256.png
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After Width: | Height: | Size: 99 KiB |
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