raycaster/assets/config.json

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{
"textures": [
"assets/wall_simple-256.png",
"assets/wall_with_vines-256.png",
"assets/wall_with_pillars-256.png",
"assets/wall_texture_test-256.png",
"assets/floor_tile_test-256.png",
"assets/ceiling_test-256.png",
"assets/wood_wall-256.png"
],
"sprites": {
"armored_knight": "assets/armored_knight_1-256.png",
"sword": "assets/cinqueda_1-512.png",
"barrel": "assets/wood_barrel_large-256.png",
"evil_eye": "assets/evil_eye-sprites.png",
"peasant_girl": "assets/undead_peasant-256.png",
"floor": "assets/floor_tile_test-256.png",
"ceiling": "assets/ceiling_test-256.png"
},
"enemy": {
"HEARING_DISTANCE": 8
},
"player": {
},
"worldgen": {
"enemy_probability": 20,
"empty_room_probability": 10,
"device_probability": 30
}
}