Can now round-trip a torch from loot to inventory and back.
This commit is contained in:
parent
4b0d76bbcc
commit
2a6b892e7f
5 changed files with 80 additions and 22 deletions
44
gui/fsm.cpp
44
gui/fsm.cpp
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@ -154,7 +154,6 @@ namespace gui {
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}
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$window.setMouseCursorVisible(true);
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dbc::log("INV_SELECT back to looting");
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state(State::LOOTING);
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}
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} break;
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@ -184,10 +183,6 @@ namespace gui {
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}
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void FSM::INV_GRAB(Event ev, std::any data) {
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dbc::log("INV_SELECT NOT IMPlEMENTED");
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state(State::LOOTING);
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return;
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using enum Event;
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(void)data;
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@ -197,21 +192,48 @@ namespace gui {
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state(State::IDLE);
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break;
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case LOOT_SELECT: {
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state(State::IDLE);
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auto gui_id = std::any_cast<DinkyECS::Entity>(data);
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if($grab_source) {
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if($loot_ui.commit_drop(gui_id)) {
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$status_ui.commit_grab(*$grab_source);
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$grab_source = std::nullopt;
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}
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//$window.setMouseCursorVisible(true);
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state(State::LOOTING);
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}
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} break;
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case INV_SELECT: {
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state(State::IDLE);
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$grab_source = std::any_cast<DinkyECS::Entity>(data);
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if(auto world_entity = $status_ui.begin_grab(*$grab_source)) {
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//$window.setMouseCursorVisible(false);
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$loot_ui.begin_drop(*world_entity);
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} else {
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// BUG: need a cancel operation here
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//$window.setMouseCursorVisible(true);
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$grab_source = std::nullopt;
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}
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} break;
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case MOUSE_CLICK:
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mouse_action(false);
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break;
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case MOUSE_MOVE: {
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if($grab_source) {
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auto& source = $status_ui.get_grab_source(*$grab_source);
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source.move($router.position);
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}
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mouse_action(true);
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} break;
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case MOUSE_DRAG_START: {
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mouse_action(false);
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} break;
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case MOUSE_DRAG: {
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if($grab_source) {
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auto& source = $status_ui.get_grab_source(*$grab_source);
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source.move($router.position);
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}
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mouse_action(true);
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} break;
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case MOUSE_DROP:
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@ -235,9 +257,8 @@ namespace gui {
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state(State::LOOT_GRAB);
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break;
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case INV_SELECT:
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dbc::log("INV_SELECT disabled in FSM::LOOTING");
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state(State::IDLE);
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// INV_GRAB(ev, data);
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state(State::INV_GRAB);
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INV_GRAB(ev, data);
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break;
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case MOUSE_DRAG_START:
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case MOUSE_CLICK:
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@ -313,8 +334,7 @@ namespace gui {
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state(State::LOOTING);
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} break;
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case INV_SELECT:
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dbc::log("INV_SELECT disabled in IDLE");
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// state(State::INV_GRAB);
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state(State::INV_GRAB);
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break;
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case MOUSE_CLICK:
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mouse_action(false);
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@ -78,10 +78,25 @@ namespace gui {
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auto& sprite = $level.world->get<components::Sprite>(item);
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guecs::GrabSource grabber{sprite.name};
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$gui.set_init<guecs::Sprite>(id, grabber);
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} else {
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$gui.set<guecs::DropTarget>(id, {
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[&, id]() -> bool { return place_slot(id); }
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});
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}
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}
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}
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bool LootUI::place_slot(DinkyECS::Entity id) {
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if(contents.size() < INV_SLOTS && !contents.contains(id)) {
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contents.try_emplace(id, $selected_entity);
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dbc::log(fmt::format("adding entity {}", id));
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update();
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return true;
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} else {
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return false;
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}
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}
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bool LootUI::has_grab_source(DinkyECS::Entity gui_id) {
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return $gui.has<guecs::Sprite>(gui_id);
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}
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@ -109,4 +124,19 @@ namespace gui {
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guecs::DropTarget& LootUI::get_drop_target(DinkyECS::Entity gui_id) {
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return $gui.get<guecs::DropTarget>(gui_id);
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}
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void LootUI::begin_drop(DinkyECS::Entity world_entity) {
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dbc::log("begin the loot drop");
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$selected_entity = world_entity;
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}
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bool LootUI::commit_drop(DinkyECS::Entity gui_id) {
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if($gui.has<guecs::DropTarget>(gui_id)) {
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auto& drop = get_drop_target(gui_id);
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return drop.commit();
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} else {
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// NOTE: I think I need to cancel the drop or something?
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return false;
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}
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}
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}
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@ -13,6 +13,7 @@ namespace gui {
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guecs::UI $gui;
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GameLevel $level;
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std::unordered_map<DinkyECS::Entity, DinkyECS::Entity> contents;
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DinkyECS::Entity $selected_entity;
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LootUI(GameLevel level);
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@ -30,7 +31,8 @@ namespace gui {
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guecs::DropTarget& get_drop_target(DinkyECS::Entity gui_id);
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void begin_drop(DinkyECS::Entity entity);
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void commit_drop(DinkyECS::Entity entity);
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void begin_drop(DinkyECS::Entity world_entity);
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bool commit_drop(DinkyECS::Entity gui_id);
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bool place_slot(DinkyECS::Entity id);
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};
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}
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@ -100,13 +100,13 @@ namespace gui {
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return $gui.get<guecs::DropTarget>(gui_id);
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}
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void StatusUI::begin_drop(DinkyECS::Entity entity) {
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$selected_entity = entity;
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void StatusUI::begin_drop(DinkyECS::Entity world_entity) {
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$selected_entity = world_entity;
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}
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bool StatusUI::commit_drop(DinkyECS::Entity gui_id) {
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// BUG: just roll this into DropTarget
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auto& drop = get_drop_target(gui_id);
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return drop.commit();
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}
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@ -121,11 +121,17 @@ namespace gui {
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}
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std::optional<DinkyECS::Entity> StatusUI::begin_grab(DinkyECS::Entity slot_id) {
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(void)slot_id;
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return std::nullopt;
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// BET CHAT: I'll have to change this to a full if-else later
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if(!$slots.contains(slot_id)) return std::nullopt;
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auto& source = get_grab_source(slot_id);
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source.grab();
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return $slots.at(slot_id);
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}
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void StatusUI::commit_grab(DinkyECS::Entity slot_id) {
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(void)slot_id;
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$slots.erase(slot_id);
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$gui.remove<guecs::Sprite>(slot_id);
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}
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}
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@ -32,7 +32,7 @@ namespace gui {
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void commit_grab(DinkyECS::Entity slot_id);
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guecs::DropTarget& get_drop_target(DinkyECS::Entity gui_id);
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void begin_drop(DinkyECS::Entity entity);
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bool commit_drop(DinkyECS::Entity entity);
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void begin_drop(DinkyECS::Entity world_entity);
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bool commit_drop(DinkyECS::Entity gui_id);
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};
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}
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