Can now round-trip a torch from loot to inventory and back.
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parent
4b0d76bbcc
commit
2a6b892e7f
5 changed files with 80 additions and 22 deletions
44
gui/fsm.cpp
44
gui/fsm.cpp
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@ -154,7 +154,6 @@ namespace gui {
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}
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$window.setMouseCursorVisible(true);
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dbc::log("INV_SELECT back to looting");
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state(State::LOOTING);
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}
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} break;
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@ -184,10 +183,6 @@ namespace gui {
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}
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void FSM::INV_GRAB(Event ev, std::any data) {
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dbc::log("INV_SELECT NOT IMPlEMENTED");
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state(State::LOOTING);
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return;
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using enum Event;
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(void)data;
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@ -197,21 +192,48 @@ namespace gui {
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state(State::IDLE);
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break;
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case LOOT_SELECT: {
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state(State::IDLE);
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auto gui_id = std::any_cast<DinkyECS::Entity>(data);
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if($grab_source) {
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if($loot_ui.commit_drop(gui_id)) {
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$status_ui.commit_grab(*$grab_source);
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$grab_source = std::nullopt;
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}
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//$window.setMouseCursorVisible(true);
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state(State::LOOTING);
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}
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} break;
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case INV_SELECT: {
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state(State::IDLE);
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$grab_source = std::any_cast<DinkyECS::Entity>(data);
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if(auto world_entity = $status_ui.begin_grab(*$grab_source)) {
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//$window.setMouseCursorVisible(false);
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$loot_ui.begin_drop(*world_entity);
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} else {
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// BUG: need a cancel operation here
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//$window.setMouseCursorVisible(true);
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$grab_source = std::nullopt;
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}
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} break;
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case MOUSE_CLICK:
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mouse_action(false);
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break;
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case MOUSE_MOVE: {
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if($grab_source) {
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auto& source = $status_ui.get_grab_source(*$grab_source);
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source.move($router.position);
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}
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mouse_action(true);
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} break;
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case MOUSE_DRAG_START: {
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mouse_action(false);
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} break;
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case MOUSE_DRAG: {
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if($grab_source) {
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auto& source = $status_ui.get_grab_source(*$grab_source);
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source.move($router.position);
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}
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mouse_action(true);
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} break;
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case MOUSE_DROP:
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@ -235,9 +257,8 @@ namespace gui {
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state(State::LOOT_GRAB);
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break;
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case INV_SELECT:
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dbc::log("INV_SELECT disabled in FSM::LOOTING");
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state(State::IDLE);
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// INV_GRAB(ev, data);
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state(State::INV_GRAB);
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INV_GRAB(ev, data);
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break;
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case MOUSE_DRAG_START:
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case MOUSE_CLICK:
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@ -313,8 +334,7 @@ namespace gui {
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state(State::LOOTING);
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} break;
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case INV_SELECT:
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dbc::log("INV_SELECT disabled in IDLE");
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// state(State::INV_GRAB);
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state(State::INV_GRAB);
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break;
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case MOUSE_CLICK:
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mouse_action(false);
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