Now fully off catch2. YAY!
This commit is contained in:
parent
903cf00661
commit
21e7700deb
16 changed files with 610 additions and 498 deletions
6
Makefile
6
Makefile
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@ -37,7 +37,7 @@ tracy_build:
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meson compile -j 10 -C builddir
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meson compile -j 10 -C builddir
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test: build
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test: build
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./builddir/runtests -d yes
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./builddir/fuc2it -d yes
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run: build test
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run: build test
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ifeq '$(OS)' 'Windows_NT'
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ifeq '$(OS)' 'Windows_NT'
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@ -48,7 +48,7 @@ else
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endif
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endif
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debug: build
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debug: build
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gdb --nx -x .gdbinit --ex run --args builddir/runtests
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gdb --nx -x .gdbinit --ex run --args builddir/fuc2it
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debug_run: build
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debug_run: build
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gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/zedcaster
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gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/zedcaster
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@ -60,7 +60,7 @@ clean:
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meson compile --clean -C builddir
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meson compile --clean -C builddir
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debug_test: build
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debug_test: build
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gdb --nx -x .gdbinit --ex run --ex bt --ex q --args builddir/runtests
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gdb --nx -x .gdbinit --ex run --ex bt --ex q --args builddir/fuc2it
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win_installer:
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win_installer:
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powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'
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powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'
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@ -59,7 +59,6 @@ elif build_machine.system() == 'darwin'
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]
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]
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endif
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endif
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catch2 = subproject('catch2').get_variable('catch2_with_main_dep')
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fuc2 = subproject('fuc2').get_variable('fuc2_dep')
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fuc2 = subproject('fuc2').get_variable('fuc2_dep')
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fmt = subproject('fmt').get_variable('fmt_dep')
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fmt = subproject('fmt').get_variable('fmt_dep')
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json = subproject('nlohmann_json').get_variable('nlohmann_json_dep')
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json = subproject('nlohmann_json').get_variable('nlohmann_json_dep')
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@ -108,13 +107,6 @@ caster_dep = declare_dependency(
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dependencies += [ caster_dep ]
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dependencies += [ caster_dep ]
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executable('runtests', sources + tests,
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cpp_args: cpp_args,
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link_args: link_args,
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include_directories: inc_dirs,
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override_options: exe_defaults,
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dependencies: dependencies + [catch2])
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executable('fuc2it', sources + fuc2_tests,
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executable('fuc2it', sources + fuc2_tests,
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cpp_args: cpp_args,
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cpp_args: cpp_args,
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link_args: link_args,
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link_args: link_args,
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@ -11,14 +11,14 @@ void dbc::log(const string &message, const std::source_location location) {
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void dbc::sentinel(const string &message, const std::source_location location) {
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void dbc::sentinel(const string &message, const std::source_location location) {
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string err = $F("[SENTINEL!] {}", message);
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string err = $F("[SENTINEL!] {}", message);
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dbc::log(err, location);
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dbc::log(err, location);
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throw dbc::SentinelError{err};
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throw dbc::SentinelError(err);
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}
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}
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void dbc::pre(const string &message, bool test, const std::source_location location) {
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void dbc::pre(const string &message, bool test, const std::source_location location) {
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if(!test) {
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if(!test) {
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string err = $F("[PRE!] {}", message);
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string err = $F("[PRE!] {}", message);
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dbc::log(err, location);
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dbc::log(err, location);
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throw dbc::PreCondError{err};
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throw dbc::PreCondError(err);
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}
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}
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}
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}
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@ -30,7 +30,7 @@ void dbc::post(const string &message, bool test, const std::source_location loca
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if(!test) {
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if(!test) {
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string err = $F("[POST!] {}", message);
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string err = $F("[POST!] {}", message);
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dbc::log(err, location);
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dbc::log(err, location);
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throw dbc::PostCondError{err};
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throw dbc::PostCondError(err);
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}
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}
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}
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}
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@ -42,6 +42,6 @@ void dbc::check(bool test, const string &message, const std::source_location loc
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if(!test) {
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if(!test) {
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string err = $F("[CHECK!] {}\n", message);
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string err = $F("[CHECK!] {}\n", message);
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dbc::log(err, location);
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dbc::log(err, location);
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throw dbc::CheckError{err};
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throw dbc::CheckError(err);
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}
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}
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}
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}
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15
src/dbc.hpp
15
src/dbc.hpp
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@ -11,17 +11,10 @@
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namespace dbc {
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namespace dbc {
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using std::string;
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using std::string;
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class Error {
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using CheckError = std::runtime_error;
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public:
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using SentinelError = std::runtime_error;
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const string message;
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using PreCondError = std::runtime_error;
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Error(string m) : message{m} {}
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using PostCondError = std::runtime_error;
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Error(const char *m) : message{m} {}
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};
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class CheckError : public Error {};
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class SentinelError : public Error {};
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class PreCondError : public Error {};
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class PostCondError : public Error {};
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void log(const string &message,
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void log(const string &message,
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const std::source_location location =
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const std::source_location location =
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@ -18,22 +18,46 @@ TEST_SET(loot_tests);
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TEST_SET(map_tests);
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TEST_SET(map_tests);
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TEST_SET(matrix_tests);
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TEST_SET(matrix_tests);
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TEST_SET(mazes_tests);
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TEST_SET(mazes_tests);
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TEST_SET(palette_tests);
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TEST_SET(pathing_tests);
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TEST_SET(rituals_tests);
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TEST_SET(shaders_tests);
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TEST_SET(sound_tests);
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TEST_SET(spatialmap_tests);
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TEST_SET(stats_tests);
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TEST_SET(systems_tests);
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TEST_SET(textures_tests);
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int main(int argc, char* argv[]) {
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int main(int argc, char* argv[]) {
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run(ai_tests::TESTS);
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std::vector<fuc2::Set> all_tests{
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run(animation_tests::TESTS);
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ai_tests::TESTS,
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run(base_tests::TESTS);
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animation_tests::TESTS,
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run(battle_tests::TESTS);
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base_tests::TESTS,
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run(camera_tests::TESTS);
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battle_tests::TESTS,
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run(component_tests::TESTS);
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camera_tests::TESTS,
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run(config_tests::TESTS);
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component_tests::TESTS,
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run(dbc_tests::TESTS);
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config_tests::TESTS,
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run(dinkyecs_tests::TESTS);
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dbc_tests::TESTS,
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run(event_router_tests::TESTS);
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dinkyecs_tests::TESTS,
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run(inventory_tests::TESTS);
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event_router_tests::TESTS,
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run(lighting_tests::TESTS);
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inventory_tests::TESTS,
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run(loot_tests::TESTS);
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lighting_tests::TESTS,
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run(map_tests::TESTS);
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loot_tests::TESTS,
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run(matrix_tests::TESTS);
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map_tests::TESTS,
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run(mazes_tests::TESTS);
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matrix_tests::TESTS,
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mazes_tests::TESTS,
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palette_tests::TESTS,
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pathing_tests::TESTS,
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rituals_tests::TESTS,
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shaders_tests::TESTS,
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sound_tests::TESTS,
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spatialmap_tests::TESTS,
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stats_tests::TESTS,
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systems_tests::TESTS,
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textures_tests::TESTS,
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};
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for(auto& test_set : all_tests) {
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run(test_set);
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}
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}
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}
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@ -1,16 +1,13 @@
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tests = files(
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'palette.cpp',
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'pathing.cpp',
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'rituals.cpp',
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'shaders.cpp',
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'sound.cpp',
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'spatialmap.cpp',
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'stats.cpp',
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'systems.cpp',
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'textures.cpp',
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)
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fuc2_tests = files(
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fuc2_tests = files(
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'textures.cpp',
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'systems.cpp',
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'stats.cpp',
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'spatialmap.cpp',
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'sound.cpp',
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'shaders.cpp',
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'rituals.cpp',
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'pathing.cpp',
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'palette.cpp',
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'mazes.cpp',
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'mazes.cpp',
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'matrix.cpp',
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'matrix.cpp',
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'map.cpp',
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'map.cpp',
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@ -1,24 +1,34 @@
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#include <catch2/catch_test_macros.hpp>
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#include <fuc2/testing.hpp>
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#include <fmt/core.h>
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#include <fmt/core.h>
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#include <string>
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#include <string>
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#include "graphics/palette.hpp"
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#include "graphics/palette.hpp"
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using namespace fmt;
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using namespace fmt;
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using namespace fuc2;
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TEST_CASE("color palette test", "[color-palette]") {
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namespace palette_tests {
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void test_color_palette_test() {
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palette::init();
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palette::init();
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REQUIRE(palette::initialized() == true);
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CHECK(palette::initialized() == true);
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// confirm it's idempotent
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// confirm it's idempotent
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palette::init();
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palette::init();
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sf::Color expect{10, 10, 10, 255};
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sf::Color expect{10, 10, 10, 255};
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auto gui_text = palette::get("gui/theme:dark_dark");
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auto gui_text = palette::get("gui/theme:dark_dark");
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REQUIRE(gui_text == expect);
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CHECK(gui_text == expect);
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gui_text = palette::get("gui/theme", "mid");
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gui_text = palette::get("gui/theme", "mid");
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REQUIRE(gui_text != expect);
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CHECK(gui_text != expect);
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expect = {100, 100, 100, 255};
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expect = {100, 100, 100, 255};
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REQUIRE(gui_text == expect);
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CHECK(gui_text == expect);
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}
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fuc2::Set TESTS{
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.name="palette",
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.tests={
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TEST(test_color_palette_test),
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}
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};
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}
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}
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@ -1,4 +1,4 @@
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#include <catch2/catch_test_macros.hpp>
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#include <fuc2/testing.hpp>
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#include <fmt/core.h>
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#include <fmt/core.h>
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#include <nlohmann/json.hpp>
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#include <nlohmann/json.hpp>
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#include <fstream>
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#include <fstream>
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@ -13,17 +13,19 @@
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#include "constants.hpp"
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#include "constants.hpp"
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using namespace fmt;
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using namespace fmt;
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using namespace fuc2;
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using namespace nlohmann;
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using namespace nlohmann;
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using std::string;
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using std::string;
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using namespace components;
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using namespace components;
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using namespace std::chrono_literals;
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using namespace std::chrono_literals;
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namespace pathing_tests {
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json load_test_pathing(const string &fname) {
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json load_test_pathing(const string &fname) {
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std::ifstream infile(fname);
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std::ifstream infile(fname);
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return json::parse(infile);
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return json::parse(infile);
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}
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}
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TEST_CASE("multiple targets can path", "[pathing]") {
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void test_multiple_targets_can_path() {
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GameDB::init();
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GameDB::init();
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auto level = GameDB::create_level();
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auto level = GameDB::create_level();
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auto walls_copy = level.map->$walls;
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auto walls_copy = level.map->$walls;
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@ -48,6 +50,14 @@ TEST_CASE("multiple targets can path", "[pathing]") {
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if(found == PathingResult::FOUND) {
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if(found == PathingResult::FOUND) {
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fmt::println("FOUND!");
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fmt::println("FOUND!");
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} else if(found == PathingResult::FAIL && !diag) {
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} else if(found == PathingResult::FAIL && !diag) {
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REQUIRE(found != PathingResult::FAIL);
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CHECK(found != PathingResult::FAIL);
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}
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}
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}
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}
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fuc2::Set TESTS{
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.name="pathing",
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.tests={
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TEST(test_multiple_targets_can_path),
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}
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};
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}
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@ -1,9 +1,13 @@
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#include <catch2/catch_test_macros.hpp>
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#include <fuc2/testing.hpp>
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#include <iostream>
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#include <iostream>
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#include "game/rituals.hpp"
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#include "game/rituals.hpp"
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#include "algos/simplefsm.hpp"
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#include "algos/simplefsm.hpp"
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TEST_CASE("ritual::Engine basic tests", "[rituals]") {
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using namespace fuc2;
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namespace rituals_tests {
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void test_ritual_engine_basics() {
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ritual::Engine re("assets/rituals.json");
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ritual::Engine re("assets/rituals.json");
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auto craft_state = re.start();
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auto craft_state = re.start();
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@ -12,11 +16,11 @@ TEST_CASE("ritual::Engine basic tests", "[rituals]") {
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fmt::println("\n\n------------ TEST WILL DO PIERCE");
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fmt::println("\n\n------------ TEST WILL DO PIERCE");
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craft_state.dump();
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craft_state.dump();
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REQUIRE(craft_state.will_do("pierce_type"));
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CHECK(craft_state.will_do("pierce_type"));
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REQUIRE(craft_state.start != craft_state.original);
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CHECK(craft_state.start != craft_state.original);
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craft_state.reset();
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craft_state.reset();
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REQUIRE(craft_state.start == craft_state.original);
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CHECK(craft_state.start == craft_state.original);
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re.set_state(craft_state, "has_magick", true);
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re.set_state(craft_state, "has_magick", true);
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re.set_state(craft_state, "has_spikes", true);
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re.set_state(craft_state, "has_spikes", true);
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@ -24,10 +28,10 @@ TEST_CASE("ritual::Engine basic tests", "[rituals]") {
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fmt::println("\n\n------------ TEST WILL DO MAGICK TOO");
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fmt::println("\n\n------------ TEST WILL DO MAGICK TOO");
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craft_state.dump();
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craft_state.dump();
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REQUIRE(craft_state.will_do("pierce_type"));
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CHECK(craft_state.will_do("pierce_type"));
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craft_state.pop();
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craft_state.pop();
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REQUIRE(craft_state.will_do("magick_type"));
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CHECK(craft_state.will_do("magick_type"));
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craft_state.reset();
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craft_state.reset();
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re.set_state(craft_state, "has_magick", true);
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re.set_state(craft_state, "has_magick", true);
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@ -35,7 +39,7 @@ TEST_CASE("ritual::Engine basic tests", "[rituals]") {
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re.set_state(craft_state, "shiny_bauble", true);
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re.set_state(craft_state, "shiny_bauble", true);
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re.plan(craft_state);
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re.plan(craft_state);
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REQUIRE(craft_state.is_combined());
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CHECK(craft_state.is_combined());
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fmt::println("\n\n------------ TEST WILL DO DAMAGE BOOST");
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fmt::println("\n\n------------ TEST WILL DO DAMAGE BOOST");
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craft_state.dump();
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craft_state.dump();
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@ -44,13 +48,13 @@ TEST_CASE("ritual::Engine basic tests", "[rituals]") {
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re.set_state(craft_state, "cursed_item", true);
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re.set_state(craft_state, "cursed_item", true);
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re.set_state(craft_state, "shiny_bauble", true);
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re.set_state(craft_state, "shiny_bauble", true);
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re.plan(craft_state);
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re.plan(craft_state);
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REQUIRE(craft_state.is_combined());
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CHECK(craft_state.is_combined());
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|
|
||||||
fmt::println("\n\n------------ TEST WILL DO LARGE DAMAGE BOOST");
|
fmt::println("\n\n------------ TEST WILL DO LARGE DAMAGE BOOST");
|
||||||
craft_state.dump();
|
craft_state.dump();
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE("craft_state can be finalized for the end result", "[rituals]") {
|
void test_craft_state_can_be_finalized() {
|
||||||
ritual::Engine re("assets/rituals.json");
|
ritual::Engine re("assets/rituals.json");
|
||||||
auto craft_state = re.start();
|
auto craft_state = re.start();
|
||||||
|
|
||||||
|
|
@ -58,7 +62,7 @@ TEST_CASE("craft_state can be finalized for the end result", "[rituals]") {
|
||||||
re.set_state(craft_state, "cursed_item", true);
|
re.set_state(craft_state, "cursed_item", true);
|
||||||
re.set_state(craft_state, "shiny_bauble", true);
|
re.set_state(craft_state, "shiny_bauble", true);
|
||||||
re.plan(craft_state);
|
re.plan(craft_state);
|
||||||
REQUIRE(craft_state.is_combined());
|
CHECK(craft_state.is_combined());
|
||||||
|
|
||||||
fmt::println("\n\n------------ CYCLES AVOIDED");
|
fmt::println("\n\n------------ CYCLES AVOIDED");
|
||||||
craft_state.dump();
|
craft_state.dump();
|
||||||
|
|
@ -68,20 +72,20 @@ TEST_CASE("craft_state can be finalized for the end result", "[rituals]") {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
TEST_CASE("the ritual belt works", "[rituals]") {
|
void test_the_ritual_belt_works() {
|
||||||
ritual::Belt the_belt;
|
ritual::Belt the_belt;
|
||||||
ritual::Engine re;
|
ritual::Engine re;
|
||||||
auto craft_state = re.start();
|
auto craft_state = re.start();
|
||||||
|
|
||||||
re.set_state(craft_state, "has_magick", true);
|
re.set_state(craft_state, "has_magick", true);
|
||||||
re.plan(craft_state);
|
re.plan(craft_state);
|
||||||
REQUIRE(craft_state.is_combined());
|
CHECK(craft_state.is_combined());
|
||||||
craft_state.dump();
|
craft_state.dump();
|
||||||
|
|
||||||
{
|
{
|
||||||
auto ritual = re.finalize(craft_state);
|
auto ritual = re.finalize(craft_state);
|
||||||
the_belt.equip(0, ritual);
|
the_belt.equip(0, ritual);
|
||||||
REQUIRE(the_belt.has(0));
|
CHECK(the_belt.has(0));
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
|
|
@ -91,46 +95,57 @@ TEST_CASE("the ritual belt works", "[rituals]") {
|
||||||
|
|
||||||
{
|
{
|
||||||
the_belt.unequip(0);
|
the_belt.unequip(0);
|
||||||
REQUIRE(!the_belt.has(0));
|
CHECK(!the_belt.has(0));
|
||||||
}
|
}
|
||||||
|
|
||||||
craft_state.reset();
|
craft_state.reset();
|
||||||
REQUIRE(craft_state.plan.script.size() == 0);
|
CHECK(craft_state.plan.script.size() == 0);
|
||||||
REQUIRE(!craft_state.plan.complete);
|
CHECK(!craft_state.plan.complete);
|
||||||
REQUIRE(craft_state.start == craft_state.original);
|
CHECK(craft_state.start == craft_state.original);
|
||||||
REQUIRE(!craft_state.is_combined());
|
CHECK(!craft_state.is_combined());
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE("ritual blanket basic operations", "[rituals-blanket]") {
|
void test_ritual_blanket_basic_operations() {
|
||||||
ritual::Blanket blanket;
|
ritual::Blanket blanket;
|
||||||
|
|
||||||
ritual::Entity other = blanket.add("rusty_nails");
|
ritual::Entity other = blanket.add("rusty_nails");
|
||||||
ritual::Entity ent = blanket.add("severed_finger");
|
ritual::Entity ent = blanket.add("severed_finger");
|
||||||
auto& name = blanket.get(ent);
|
auto& name = blanket.get(ent);
|
||||||
REQUIRE(name == "severed_finger");
|
CHECK(name == "severed_finger");
|
||||||
|
|
||||||
REQUIRE(blanket.has(ent));
|
CHECK(blanket.has(ent));
|
||||||
blanket.remove(ent);
|
blanket.remove(ent);
|
||||||
REQUIRE(!blanket.has(ent));
|
CHECK(!blanket.has(ent));
|
||||||
REQUIRE(blanket.has(other));
|
CHECK(blanket.has(other));
|
||||||
|
|
||||||
REQUIRE(!blanket.is_selected(ent));
|
CHECK(!blanket.is_selected(ent));
|
||||||
REQUIRE(!blanket.is_selected(other));
|
CHECK(!blanket.is_selected(other));
|
||||||
blanket.select(ent);
|
blanket.select(ent);
|
||||||
REQUIRE(blanket.is_selected(ent));
|
CHECK(blanket.is_selected(ent));
|
||||||
REQUIRE(!blanket.is_selected(other));
|
CHECK(!blanket.is_selected(other));
|
||||||
|
|
||||||
blanket.deselect(ent);
|
blanket.deselect(ent);
|
||||||
REQUIRE(!blanket.is_selected(ent));
|
CHECK(!blanket.is_selected(ent));
|
||||||
|
|
||||||
blanket.select(ent);
|
blanket.select(ent);
|
||||||
blanket.select(other);
|
blanket.select(other);
|
||||||
REQUIRE(blanket.is_selected(ent));
|
CHECK(blanket.is_selected(ent));
|
||||||
REQUIRE(blanket.is_selected(other));
|
CHECK(blanket.is_selected(other));
|
||||||
|
|
||||||
blanket.reset();
|
blanket.reset();
|
||||||
REQUIRE(!blanket.is_selected(ent));
|
CHECK(!blanket.is_selected(ent));
|
||||||
REQUIRE(!blanket.is_selected(other));
|
CHECK(!blanket.is_selected(other));
|
||||||
REQUIRE(blanket.selected.empty());
|
CHECK(blanket.selected.empty());
|
||||||
REQUIRE(blanket.selected.size() == 0);
|
CHECK(blanket.selected.size() == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
fuc2::Set TESTS{
|
||||||
|
.name="rituals",
|
||||||
|
.tests={
|
||||||
|
TEST(test_ritual_engine_basics),
|
||||||
|
TEST(test_ritual_blanket_basic_operations),
|
||||||
|
TEST(test_the_ritual_belt_works),
|
||||||
|
TEST(test_craft_state_can_be_finalized),
|
||||||
|
}
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,26 +1,38 @@
|
||||||
#include <catch2/catch_test_macros.hpp>
|
#include <fuc2/testing.hpp>
|
||||||
#include <fmt/core.h>
|
#include <fmt/core.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "graphics/shaders.hpp"
|
#include "graphics/shaders.hpp"
|
||||||
|
|
||||||
using namespace fmt;
|
using namespace fmt;
|
||||||
|
using namespace fuc2;
|
||||||
|
|
||||||
TEST_CASE("shader loading/init works", "[shaders]") {
|
namespace shaders_tests {
|
||||||
|
|
||||||
|
void test_shader_loading_init_works() {
|
||||||
shaders::init();
|
shaders::init();
|
||||||
int version = shaders::version();
|
int version = shaders::version();
|
||||||
|
|
||||||
std::shared_ptr<sf::Shader> ui_shader = shaders::get("ui_shader");
|
std::shared_ptr<sf::Shader> ui_shader = shaders::get("ui_shader");
|
||||||
auto other_test = shaders::get("ui_shader");
|
auto other_test = shaders::get("ui_shader");
|
||||||
|
|
||||||
REQUIRE(ui_shader != nullptr);
|
CHECK(ui_shader != nullptr);
|
||||||
REQUIRE(ui_shader == other_test);
|
CHECK(ui_shader == other_test);
|
||||||
REQUIRE(shaders::updated(version) == false);
|
CHECK(shaders::updated(version) == false);
|
||||||
|
|
||||||
int new_version = shaders::reload();
|
int new_version = shaders::reload();
|
||||||
REQUIRE(version != shaders::version());
|
CHECK(version != shaders::version());
|
||||||
REQUIRE(version != new_version);
|
CHECK(version != new_version);
|
||||||
REQUIRE(shaders::version() == new_version);
|
CHECK(shaders::version() == new_version);
|
||||||
REQUIRE(shaders::updated(version) == true);
|
CHECK(shaders::updated(version) == true);
|
||||||
version = new_version;
|
version = new_version;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fuc2::Set TESTS{
|
||||||
|
.name="shaders",
|
||||||
|
.tests={
|
||||||
|
TEST(test_shader_loading_init_works),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,14 +1,24 @@
|
||||||
#include <catch2/catch_test_macros.hpp>
|
#include <fuc2/testing.hpp>
|
||||||
#include <fmt/core.h>
|
#include <fmt/core.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "game/sound.hpp"
|
#include "game/sound.hpp"
|
||||||
|
|
||||||
using namespace fmt;
|
using namespace fmt;
|
||||||
|
using namespace fuc2;
|
||||||
|
|
||||||
TEST_CASE("test sound manager", "[sound]") {
|
namespace sound_tests {
|
||||||
|
void test_test_sound_manager() {
|
||||||
sound::init();
|
sound::init();
|
||||||
|
|
||||||
sound::play("blank");
|
sound::play("blank");
|
||||||
|
|
||||||
sound::play_at("blank", 0.1, 0.1, 0.1);
|
sound::play_at("blank", 0.1, 0.1, 0.1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fuc2::Set TESTS{
|
||||||
|
.name="sound",
|
||||||
|
.tests={
|
||||||
|
TEST(test_test_sound_manager),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
#include <catch2/catch_test_macros.hpp>
|
#include <fuc2/testing.hpp>
|
||||||
#include <fmt/core.h>
|
#include <fmt/core.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "algos/spatialmap.hpp"
|
#include "algos/spatialmap.hpp"
|
||||||
|
|
@ -9,9 +9,10 @@
|
||||||
|
|
||||||
using DinkyECS::Entity;
|
using DinkyECS::Entity;
|
||||||
using namespace fmt;
|
using namespace fmt;
|
||||||
|
using namespace fuc2;
|
||||||
|
|
||||||
|
namespace spatialmap_tests {
|
||||||
TEST_CASE("SpatialMap::insert", "[spatialmap]") {
|
void test_SpatialMap_insert() {
|
||||||
DinkyECS::World world;
|
DinkyECS::World world;
|
||||||
SpatialMap map;
|
SpatialMap map;
|
||||||
|
|
||||||
|
|
@ -24,19 +25,21 @@ TEST_CASE("SpatialMap::insert", "[spatialmap]") {
|
||||||
|
|
||||||
map.insert(at, item, false);
|
map.insert(at, item, false);
|
||||||
map.insert(at, potion, false);
|
map.insert(at, potion, false);
|
||||||
REQUIRE(!map.occupied(at));
|
CHECK(!map.occupied(at));
|
||||||
|
|
||||||
map.insert(at, player, true);
|
map.insert(at, player, true);
|
||||||
REQUIRE(map.occupied_by(at) == player);
|
CHECK(map.occupied_by(at) == player);
|
||||||
|
|
||||||
REQUIRE_THROWS(map.insert(at, enemy, true));
|
BLOWS_UP([&]() {
|
||||||
|
map.insert(at, enemy, true);
|
||||||
|
});
|
||||||
|
|
||||||
map.insert(enemy_at, enemy, true);
|
map.insert(enemy_at, enemy, true);
|
||||||
REQUIRE(map.occupied_by(enemy_at) == enemy);
|
CHECK(map.occupied_by(enemy_at) == enemy);
|
||||||
REQUIRE(map.occupied(enemy_at));
|
CHECK(map.occupied(enemy_at));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE("SpatialMap::remove", "[spatialmap]") {
|
void test_SpatialMap_remove() {
|
||||||
DinkyECS::World world;
|
DinkyECS::World world;
|
||||||
SpatialMap map;
|
SpatialMap map;
|
||||||
|
|
||||||
|
|
@ -47,19 +50,21 @@ TEST_CASE("SpatialMap::remove", "[spatialmap]") {
|
||||||
// confirm that things can be in any order
|
// confirm that things can be in any order
|
||||||
map.insert(at, player, true);
|
map.insert(at, player, true);
|
||||||
map.insert(at, item, false);
|
map.insert(at, item, false);
|
||||||
REQUIRE(map.occupied(at));
|
CHECK(map.occupied(at));
|
||||||
REQUIRE(map.occupied_by(at) == player);
|
CHECK(map.occupied_by(at) == player);
|
||||||
|
|
||||||
auto data = map.remove(at, player);
|
auto data = map.remove(at, player);
|
||||||
REQUIRE(!map.occupied(at));
|
CHECK(!map.occupied(at));
|
||||||
REQUIRE(data.entity == player);
|
CHECK(data.entity == player);
|
||||||
REQUIRE(data.collision == true);
|
CHECK(data.collision == true);
|
||||||
|
|
||||||
REQUIRE_THROWS(map.remove(at, player));
|
BLOWS_UP([&]() {
|
||||||
|
map.remove(at, player);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
TEST_CASE("SpatialMap::move", "[spatialmap]") {
|
void test_SpatialMap_move() {
|
||||||
DinkyECS::World world;
|
DinkyECS::World world;
|
||||||
SpatialMap map;
|
SpatialMap map;
|
||||||
|
|
||||||
|
|
@ -68,38 +73,42 @@ TEST_CASE("SpatialMap::move", "[spatialmap]") {
|
||||||
Point at{10, 320};
|
Point at{10, 320};
|
||||||
map.insert(at, player, true);
|
map.insert(at, player, true);
|
||||||
map.insert(at, item, false);
|
map.insert(at, item, false);
|
||||||
REQUIRE(map.occupied(at));
|
CHECK(map.occupied(at));
|
||||||
|
|
||||||
auto enemy = world.entity();
|
auto enemy = world.entity();
|
||||||
auto potion = world.entity();
|
auto potion = world.entity();
|
||||||
Point enemy_at{11, 320};
|
Point enemy_at{11, 320};
|
||||||
map.insert(enemy_at, enemy, true);
|
map.insert(enemy_at, enemy, true);
|
||||||
map.insert(enemy_at, potion, false);
|
map.insert(enemy_at, potion, false);
|
||||||
REQUIRE(map.occupied(enemy_at));
|
CHECK(map.occupied(enemy_at));
|
||||||
REQUIRE(map.occupied_by(enemy_at) == enemy);
|
CHECK(map.occupied_by(enemy_at) == enemy);
|
||||||
|
|
||||||
Point target{at.x + 1, at.y};
|
Point target{at.x + 1, at.y};
|
||||||
|
|
||||||
// try bad move with a slot that's empty
|
// try bad move with a slot that's empty
|
||||||
REQUIRE_THROWS(map.move({0,0}, target, player));
|
BLOWS_UP([&]() {
|
||||||
|
map.move({0,0}, target, player);
|
||||||
|
});
|
||||||
|
|
||||||
// try move into an occupied spot also fails
|
// try move into an occupied spot also fails
|
||||||
REQUIRE_THROWS(map.move(at, target, player));
|
BLOWS_UP([&]() {
|
||||||
|
map.move(at, target, player);
|
||||||
|
});
|
||||||
|
|
||||||
// now move to a new spot, need to add them back
|
// now move to a new spot, need to add them back
|
||||||
map.insert(at, player, true);
|
map.insert(at, player, true);
|
||||||
target.x++; // just move farther
|
target.x++; // just move farther
|
||||||
map.move(at, target, player);
|
map.move(at, target, player);
|
||||||
|
|
||||||
REQUIRE(map.occupied(target));
|
CHECK(map.occupied(target));
|
||||||
REQUIRE(map.occupied_by(target) == player);
|
CHECK(map.occupied_by(target) == player);
|
||||||
auto data = map.remove(target, player);
|
auto data = map.remove(target, player);
|
||||||
REQUIRE(data.entity == player);
|
CHECK(data.entity == player);
|
||||||
REQUIRE(data.collision == true);
|
CHECK(data.collision == true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
TEST_CASE("SpatialMap::occupied/something_there", "[spatialmap]") {
|
void test_SpatialMap_occupied() {
|
||||||
DinkyECS::World world;
|
DinkyECS::World world;
|
||||||
SpatialMap map;
|
SpatialMap map;
|
||||||
|
|
||||||
|
|
@ -108,42 +117,42 @@ TEST_CASE("SpatialMap::occupied/something_there", "[spatialmap]") {
|
||||||
|
|
||||||
Point at{1000, 20};
|
Point at{1000, 20};
|
||||||
// first test empty locations
|
// first test empty locations
|
||||||
REQUIRE(!map.something_there(at));
|
CHECK(!map.something_there(at));
|
||||||
REQUIRE(!map.occupied(at));
|
CHECK(!map.occupied(at));
|
||||||
|
|
||||||
// then when there's something without collision
|
// then when there's something without collision
|
||||||
map.insert(at, item, false);
|
map.insert(at, item, false);
|
||||||
REQUIRE(map.something_there(at));
|
CHECK(map.something_there(at));
|
||||||
REQUIRE(!map.occupied(at));
|
CHECK(!map.occupied(at));
|
||||||
|
|
||||||
// finally with collision and an item there
|
// finally with collision and an item there
|
||||||
map.insert(at, player, true);
|
map.insert(at, player, true);
|
||||||
REQUIRE(map.something_there(at));
|
CHECK(map.something_there(at));
|
||||||
REQUIRE(map.occupied(at));
|
CHECK(map.occupied(at));
|
||||||
REQUIRE(map.occupied_by(at) == player);
|
CHECK(map.occupied_by(at) == player);
|
||||||
|
|
||||||
// then remove the item and still have collision
|
// then remove the item and still have collision
|
||||||
|
|
||||||
map.remove(at, item);
|
map.remove(at, item);
|
||||||
REQUIRE(map.something_there(at));
|
CHECK(map.something_there(at));
|
||||||
REQUIRE(map.occupied(at));
|
CHECK(map.occupied(at));
|
||||||
REQUIRE(map.occupied_by(at) == player);
|
CHECK(map.occupied_by(at) == player);
|
||||||
|
|
||||||
// remove player and back to no collision
|
// remove player and back to no collision
|
||||||
map.remove(at, player);
|
map.remove(at, player);
|
||||||
REQUIRE(!map.something_there(at));
|
CHECK(!map.something_there(at));
|
||||||
REQUIRE(!map.occupied(at));
|
CHECK(!map.occupied(at));
|
||||||
|
|
||||||
// last thing, put just the player in at a new spot
|
// last thing, put just the player in at a new spot
|
||||||
Point target{at.x+1, at.y+10};
|
Point target{at.x+1, at.y+10};
|
||||||
map.insert(target, player, true);
|
map.insert(target, player, true);
|
||||||
REQUIRE(map.something_there(target));
|
CHECK(map.something_there(target));
|
||||||
REQUIRE(map.occupied(target));
|
CHECK(map.occupied(target));
|
||||||
REQUIRE(map.occupied_by(target) == player);
|
CHECK(map.occupied_by(target) == player);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
TEST_CASE("SpatialMap::get", "[spatialmap]") {
|
void test_SpatialMap_get() {
|
||||||
DinkyECS::World world;
|
DinkyECS::World world;
|
||||||
SpatialMap map;
|
SpatialMap map;
|
||||||
|
|
||||||
|
|
@ -153,20 +162,20 @@ TEST_CASE("SpatialMap::get", "[spatialmap]") {
|
||||||
|
|
||||||
// finally with collision and an item there
|
// finally with collision and an item there
|
||||||
map.insert(at, player, true);
|
map.insert(at, player, true);
|
||||||
REQUIRE(map.occupied(at));
|
CHECK(map.occupied(at));
|
||||||
REQUIRE(map.occupied_by(at) == player);
|
CHECK(map.occupied_by(at) == player);
|
||||||
|
|
||||||
auto entity = map.get(at);
|
auto entity = map.get(at);
|
||||||
REQUIRE(player == entity);
|
CHECK(player == entity);
|
||||||
|
|
||||||
// This probably doesn't work so need to
|
// This probably doesn't work so need to
|
||||||
// rethink how get works.
|
// rethink how get works.
|
||||||
map.insert(at, item, false);
|
map.insert(at, item, false);
|
||||||
entity = map.get(at);
|
entity = map.get(at);
|
||||||
REQUIRE(entity == item);
|
CHECK(entity == item);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE("SpatialMap::find", "[spatialmap-find]") {
|
void test_SpatialMap_find() {
|
||||||
DinkyECS::World world;
|
DinkyECS::World world;
|
||||||
SpatialMap map;
|
SpatialMap map;
|
||||||
Point at{101, 31};
|
Point at{101, 31};
|
||||||
|
|
@ -185,16 +194,16 @@ TEST_CASE("SpatialMap::find", "[spatialmap-find]") {
|
||||||
return data.collision;
|
return data.collision;
|
||||||
});
|
});
|
||||||
|
|
||||||
REQUIRE(collision == should_collide);
|
CHECK(collision == should_collide);
|
||||||
|
|
||||||
auto no_collide = map.find(at, [&](auto data) -> bool {
|
auto no_collide = map.find(at, [&](auto data) -> bool {
|
||||||
return !data.collision;
|
return !data.collision;
|
||||||
});
|
});
|
||||||
|
|
||||||
REQUIRE(no_collide != should_collide);
|
CHECK(no_collide != should_collide);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE("SpatialMap::neighbors", "[spatialmap-neighbors]") {
|
void test_SpatialMap_neighbors() {
|
||||||
DinkyECS::World world;
|
DinkyECS::World world;
|
||||||
SpatialMap map;
|
SpatialMap map;
|
||||||
|
|
||||||
|
|
@ -210,22 +219,22 @@ TEST_CASE("SpatialMap::neighbors", "[spatialmap-neighbors]") {
|
||||||
map.insert({at.x-1, at.y+1}, enemy2, true);
|
map.insert({at.x-1, at.y+1}, enemy2, true);
|
||||||
|
|
||||||
auto result = map.neighbors(at, true);
|
auto result = map.neighbors(at, true);
|
||||||
REQUIRE(result.found);
|
CHECK(result.found);
|
||||||
REQUIRE(result.nearby.size() == 2);
|
CHECK(result.nearby.size() == 2);
|
||||||
|
|
||||||
bool maybe = result.nearby[0] == enemy1 || result.nearby[1] == enemy1;
|
bool maybe = result.nearby[0] == enemy1 || result.nearby[1] == enemy1;
|
||||||
REQUIRE(maybe);
|
CHECK(maybe);
|
||||||
|
|
||||||
maybe = result.nearby[0] == enemy2 || result.nearby[1] == enemy2;
|
maybe = result.nearby[0] == enemy2 || result.nearby[1] == enemy2;
|
||||||
REQUIRE(maybe);
|
CHECK(maybe);
|
||||||
|
|
||||||
result = map.neighbors(at, false);
|
result = map.neighbors(at, false);
|
||||||
REQUIRE(result.found);
|
CHECK(result.found);
|
||||||
REQUIRE(result.nearby.size() == 1);
|
CHECK(result.nearby.size() == 1);
|
||||||
REQUIRE(result.nearby[0] == enemy1);
|
CHECK(result.nearby[0] == enemy1);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE("SpatialMap::distance_sorted", "[spatialmap]") {
|
void test_SpatialMap_distance_sorted() {
|
||||||
DinkyECS::World world;
|
DinkyECS::World world;
|
||||||
SpatialMap map;
|
SpatialMap map;
|
||||||
|
|
||||||
|
|
@ -239,14 +248,29 @@ TEST_CASE("SpatialMap::distance_sorted", "[spatialmap]") {
|
||||||
|
|
||||||
SortedEntities result;
|
SortedEntities result;
|
||||||
map.distance_sorted(result, {1, 1}, 100);
|
map.distance_sorted(result, {1, 1}, 100);
|
||||||
REQUIRE(result.size() == 3);
|
CHECK(result.size() == 3);
|
||||||
REQUIRE(result[0].entity == enemy1);
|
CHECK(result[0].entity == enemy1);
|
||||||
REQUIRE(result[1].entity == item);
|
CHECK(result[1].entity == item);
|
||||||
REQUIRE(result[2].entity == player);
|
CHECK(result[2].entity == player);
|
||||||
|
|
||||||
int prev_dist = std::numeric_limits<int>::max();
|
int prev_dist = std::numeric_limits<int>::max();
|
||||||
for(auto rec : result) {
|
for(auto rec : result) {
|
||||||
REQUIRE(rec.dist_square < prev_dist);
|
CHECK(rec.dist_square < prev_dist);
|
||||||
prev_dist = rec.dist_square;
|
prev_dist = rec.dist_square;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fuc2::Set TESTS{
|
||||||
|
.name="spatialmap",
|
||||||
|
.tests={
|
||||||
|
TEST(test_SpatialMap_distance_sorted),
|
||||||
|
TEST(test_SpatialMap_neighbors),
|
||||||
|
TEST(test_SpatialMap_find),
|
||||||
|
TEST(test_SpatialMap_get),
|
||||||
|
TEST(test_SpatialMap_occupied),
|
||||||
|
TEST(test_SpatialMap_move),
|
||||||
|
TEST(test_SpatialMap_remove),
|
||||||
|
TEST(test_SpatialMap_insert),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,27 +1,40 @@
|
||||||
#include <catch2/catch_test_macros.hpp>
|
#include <fuc2/testing.hpp>
|
||||||
#include "algos/stats.hpp"
|
#include "algos/stats.hpp"
|
||||||
#include "algos/rand.hpp"
|
#include "algos/rand.hpp"
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <fmt/core.h>
|
#include <fmt/core.h>
|
||||||
|
|
||||||
TEST_CASE("basic stats tests", "[stats]") {
|
using namespace fuc2;
|
||||||
|
|
||||||
|
namespace stats_tests {
|
||||||
|
|
||||||
|
void test_basic_stats_tests() {
|
||||||
Stats stat1;
|
Stats stat1;
|
||||||
stat1.sample(1.0);
|
stat1.sample(1.0);
|
||||||
|
|
||||||
for(int i = 0; i < 20; i++) {
|
for(int i = 0; i < 20; i++) {
|
||||||
double x = Random::normal(20.0,5.0);
|
double x = Random::normal(20.0,5.0);
|
||||||
stat1.sample(x);
|
stat1.sample(x);
|
||||||
REQUIRE(!std::isnan(stat1.stddev()));
|
CHECK(!std::isnan(stat1.stddev()));
|
||||||
REQUIRE(stat1.mean() < stat1.mean() + stat1.stddev() * 4.0);
|
CHECK(stat1.mean() < stat1.mean() + stat1.stddev() * 4.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
stat1.dump();
|
stat1.dump();
|
||||||
|
|
||||||
stat1.reset();
|
stat1.reset();
|
||||||
REQUIRE(stat1.n == 0.0);
|
CHECK(stat1.n == 0.0);
|
||||||
|
|
||||||
auto timer = stat1.time_start();
|
auto timer = stat1.time_start();
|
||||||
for(int i = 0; i < 20; i++) {
|
for(int i = 0; i < 20; i++) {
|
||||||
stat1.sample_time(timer);
|
stat1.sample_time(timer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fuc2::Set TESTS{
|
||||||
|
.name="stats",
|
||||||
|
.tests={
|
||||||
|
TEST(test_basic_stats_tests),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,14 @@
|
||||||
#include <catch2/catch_test_macros.hpp>
|
#include <fuc2/testing.hpp>
|
||||||
#include <fmt/core.h>
|
#include <fmt/core.h>
|
||||||
#include "game/systems.hpp"
|
#include "game/systems.hpp"
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <numbers>
|
#include <numbers>
|
||||||
|
|
||||||
|
using namespace fuc2;
|
||||||
|
|
||||||
TEST_CASE("figure out best rotation direction", "[systems-rotate]") {
|
namespace systems_tests {
|
||||||
|
|
||||||
|
void test_figure_out_best_rotation_direction() {
|
||||||
Matrix map = matrix::make(3, 3);
|
Matrix map = matrix::make(3, 3);
|
||||||
|
|
||||||
Point player_at{1, 1};
|
Point player_at{1, 1};
|
||||||
|
|
@ -27,10 +30,19 @@ TEST_CASE("figure out best rotation direction", "[systems-rotate]") {
|
||||||
float diff = target_angle - aiming_angle;
|
float diff = target_angle - aiming_angle;
|
||||||
double normalized = fmod(diff + 360.0, 360.0);
|
double normalized = fmod(diff + 360.0, 360.0);
|
||||||
|
|
||||||
REQUIRE(normalized >= 0);
|
CHECK(normalized >= 0);
|
||||||
REQUIRE(normalized <= 360);
|
CHECK(normalized <= 360);
|
||||||
|
|
||||||
map[aiming_at.y][aiming_at.x] = 0;
|
map[aiming_at.y][aiming_at.x] = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fuc2::Set TESTS{
|
||||||
|
.name="systems",
|
||||||
|
.tests={
|
||||||
|
TEST(test_figure_out_best_rotation_direction),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
#include <catch2/catch_test_macros.hpp>
|
#include <fuc2/testing.hpp>
|
||||||
#include <fmt/core.h>
|
#include <fmt/core.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "graphics/textures.hpp"
|
#include "graphics/textures.hpp"
|
||||||
|
|
@ -6,16 +6,18 @@
|
||||||
#include "game/components.hpp"
|
#include "game/components.hpp"
|
||||||
|
|
||||||
using namespace fmt;
|
using namespace fmt;
|
||||||
|
using namespace fuc2;
|
||||||
|
|
||||||
TEST_CASE("test texture management", "[textures]") {
|
namespace textures_tests {
|
||||||
|
void test_test_texture_management() {
|
||||||
components::init();
|
components::init();
|
||||||
textures::init();
|
textures::init();
|
||||||
|
|
||||||
auto spider = textures::get_sprite("hairy_spider");
|
auto spider = textures::get_sprite("hairy_spider");
|
||||||
REQUIRE(spider.sprite != nullptr);
|
CHECK(spider.sprite != nullptr);
|
||||||
REQUIRE(spider.texture != nullptr);
|
CHECK(spider.texture != nullptr);
|
||||||
REQUIRE(spider.frame_size.x == TEXTURE_WIDTH);
|
CHECK(spider.frame_size.x == TEXTURE_WIDTH);
|
||||||
REQUIRE(spider.frame_size.y == TEXTURE_HEIGHT);
|
CHECK(spider.frame_size.y == TEXTURE_HEIGHT);
|
||||||
|
|
||||||
auto image = textures::load_image("assets/sprites/hairy_spider.png");
|
auto image = textures::load_image("assets/sprites/hairy_spider.png");
|
||||||
|
|
||||||
|
|
@ -23,21 +25,30 @@ TEST_CASE("test texture management", "[textures]") {
|
||||||
size_t gray_stone = textures::get_id("gray_stone_floor_light");
|
size_t gray_stone = textures::get_id("gray_stone_floor_light");
|
||||||
|
|
||||||
auto floor_ptr = textures::get_surface(floor_tile);
|
auto floor_ptr = textures::get_surface(floor_tile);
|
||||||
REQUIRE(floor_ptr != nullptr);
|
CHECK(floor_ptr != nullptr);
|
||||||
|
|
||||||
auto gray_stone_ptr = textures::get_surface(gray_stone);
|
auto gray_stone_ptr = textures::get_surface(gray_stone);
|
||||||
REQUIRE(gray_stone_ptr != nullptr);
|
CHECK(gray_stone_ptr != nullptr);
|
||||||
|
|
||||||
auto& light = textures::get_ambient_light();
|
auto& light = textures::get_ambient_light();
|
||||||
REQUIRE(light.size() > 0);
|
CHECK(light.size() > 0);
|
||||||
REQUIRE(light[floor_tile] == 0);
|
CHECK(light[floor_tile] == 0);
|
||||||
REQUIRE(light[gray_stone] > 0);
|
CHECK(light[gray_stone] > 0);
|
||||||
|
|
||||||
auto& tiles = textures::get_map_tile_set();
|
auto& tiles = textures::get_map_tile_set();
|
||||||
REQUIRE(tiles.size() > 0);
|
CHECK(tiles.size() > 0);
|
||||||
REQUIRE(tiles[floor_tile] > 0);
|
CHECK(tiles[floor_tile] > 0);
|
||||||
REQUIRE(tiles[gray_stone] > 0);
|
CHECK(tiles[gray_stone] > 0);
|
||||||
|
|
||||||
auto ceiling = textures::get_ceiling(floor_tile);
|
auto ceiling = textures::get_ceiling(floor_tile);
|
||||||
REQUIRE(ceiling != nullptr);
|
CHECK(ceiling != nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
fuc2::Set TESTS{
|
||||||
|
.name="textures",
|
||||||
|
.tests={
|
||||||
|
TEST(test_test_texture_management),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
[wrap-file]
|
|
||||||
directory = Catch2-3.7.1
|
|
||||||
source_url = https://github.com/catchorg/Catch2/archive/v3.7.1.tar.gz
|
|
||||||
source_filename = Catch2-3.7.1.tar.gz
|
|
||||||
source_hash = c991b247a1a0d7bb9c39aa35faf0fe9e19764213f28ffba3109388e62ee0269c
|
|
||||||
source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/catch2_3.7.1-1/Catch2-3.7.1.tar.gz
|
|
||||||
wrapdb_version = 3.7.1-1
|
|
||||||
|
|
||||||
[provide]
|
|
||||||
catch2 = catch2_dep
|
|
||||||
catch2-with-main = catch2_with_main_dep
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue