Movement is now much smoother for the easing functions and I can pan around better, but it's hard coded to only do pan at the moment.
This commit is contained in:
parent
2ebefcce05
commit
0d326089f7
8 changed files with 37 additions and 47 deletions
|
|
@ -40,8 +40,15 @@ namespace cinematic {
|
|||
anim = MGR.animations.at(name);
|
||||
}
|
||||
|
||||
void Camera::position(float x, float y) {
|
||||
anim.min_x = x;
|
||||
anim.min_y = y;
|
||||
}
|
||||
|
||||
void Camera::move(sf::RenderTexture& target, sf::Vector2f pos) {
|
||||
sf::View zoom;
|
||||
anim.max_x = pos.x;
|
||||
anim.max_y = pos.y;
|
||||
anim.apply(zoom, pos, size);
|
||||
target.setView(zoom);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue