Switching back to 256px textures for most things, but the weapon works best as a 512px.

This commit is contained in:
Zed A. Shaw 2025-01-25 08:29:01 -05:00
parent 5e6f95513c
commit 0882851b3f
14 changed files with 18 additions and 17 deletions

View file

@ -25,7 +25,7 @@ void TexturePack::load_textures() {
floor = load_image(assets["floor"]);
ceiling = load_image(assets["ceiling"]);
sf::Texture* sprite_texture = new sf::Texture("assets/evil_eye_test-512.png");
sf::Texture* sprite_texture = new sf::Texture("assets/evil_eye_test-256.png");
sprite_texture->setSmooth(false);
sf::Sprite* sf_sprite = new sf::Sprite(*sprite_texture);
sprites.push_back({4.0, 3.55, 6, sf_sprite, sprite_texture});