Switching back to 256px textures for most things, but the weapon works best as a 512px.
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14 changed files with 18 additions and 17 deletions
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@ -25,7 +25,7 @@ void TexturePack::load_textures() {
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floor = load_image(assets["floor"]);
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ceiling = load_image(assets["ceiling"]);
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sf::Texture* sprite_texture = new sf::Texture("assets/evil_eye_test-512.png");
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sf::Texture* sprite_texture = new sf::Texture("assets/evil_eye_test-256.png");
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sprite_texture->setSmooth(false);
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sf::Sprite* sf_sprite = new sf::Sprite(*sprite_texture);
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sprites.push_back({4.0, 3.55, 6, sf_sprite, sprite_texture});
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