Switching back to 256px textures for most things, but the weapon works best as a 512px.

This commit is contained in:
Zed A. Shaw 2025-01-25 08:29:01 -05:00
parent 5e6f95513c
commit 0882851b3f
14 changed files with 18 additions and 17 deletions

View file

@ -1,7 +1,7 @@
#pragma once
constexpr const int TEXTURE_WIDTH=512;
constexpr const int TEXTURE_HEIGHT=512;
constexpr const int TEXTURE_WIDTH=256;
constexpr const int TEXTURE_HEIGHT=256;
constexpr const int RAY_VIEW_WIDTH=960;
constexpr const int RAY_VIEW_HEIGHT=720;
constexpr const int RAY_VIEW_X=(1280 - RAY_VIEW_WIDTH);