Switching back to 256px textures for most things, but the weapon works best as a 512px.
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14 changed files with 18 additions and 17 deletions
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#pragma once
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constexpr const int TEXTURE_WIDTH=512;
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constexpr const int TEXTURE_HEIGHT=512;
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constexpr const int TEXTURE_WIDTH=256;
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constexpr const int TEXTURE_HEIGHT=256;
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constexpr const int RAY_VIEW_WIDTH=960;
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constexpr const int RAY_VIEW_HEIGHT=720;
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constexpr const int RAY_VIEW_X=(1280 - RAY_VIEW_WIDTH);
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