Switching back to 256px textures for most things, but the weapon works best as a 512px.

This commit is contained in:
Zed A. Shaw 2025-01-25 08:29:01 -05:00
parent 5e6f95513c
commit 0882851b3f
14 changed files with 18 additions and 17 deletions

View file

@ -1,17 +1,17 @@
{
"textures": [
"assets/floor_tile_test-512.png",
"assets/wall_texture_test-512.png",
"assets/ceiling_test-512.png",
"assets/wood_wall-512.png"
"assets/floor_tile_test-256.png",
"assets/wall_texture_test-256.png",
"assets/ceiling_test-256.png",
"assets/wood_wall-256.png"
],
"sprites": [
"assets/armored_knight_1-512.png",
"assets/cinqueda_1-512.png",
"assets/wood_barrel_large-512.png",
"assets/evil_eye_test-512.png",
"assets/armored_knight_1-256.png",
"assets/cinqueda_1-256.png",
"assets/wood_barrel_large-256.png",
"assets/evil_eye_test-256.png",
"assets/undead_peasant-256.png"
],
"floor": "assets/floor_tile_test-512.png",
"ceiling": "assets/ceiling_test-512.png"
"floor": "assets/floor_tile_test-256.png",
"ceiling": "assets/ceiling_test-256.png"
}