New debug_ui that shows perf data, other debug info, and allows spawning enemies.
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parent
4f090159ab
commit
07ce8a4148
12 changed files with 50 additions and 87 deletions
29
gui_fsm.cpp
29
gui_fsm.cpp
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@ -15,6 +15,7 @@ namespace gui {
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FSM::FSM() :
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$window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Zed's Raycaster Thing"),
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$debug_ui($levels),
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$main_ui($window),
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$level($levels.current()),
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$combat_ui($level),
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@ -43,6 +44,12 @@ namespace gui {
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$main_ui.update_level($level);
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$level.world->set_the<Debug>({});
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$main_ui.init();
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// BUG: maybe this is a function on main_ui?
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auto cell = $main_ui.$overlay_ui.$gui.cell_for("left");
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$debug_ui.init(cell);
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$debug_ui.update_level($level);
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$combat_ui.init();
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$status_ui.init();
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@ -234,7 +241,8 @@ namespace gui {
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event(Event::STAIRS_DOWN);
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}
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} else {
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$combat_ui.$gui.mouse(pos.x, pos.y);
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$debug_ui.mouse(pos.x, pos.y);
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$combat_ui.mouse(pos.x, pos.y);
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$status_ui.mouse(pos.x, pos.y);
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$main_ui.mouse(pos.x, pos.y);
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}
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@ -264,7 +272,7 @@ namespace gui {
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event(Event::MOVE_LEFT);
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break;
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case KEY::R:
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$main_ui.$stats.reset();
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dbc::log("HEY! DIPSHIT! You need to move debug ui so you can rest stats.");
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break;
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case KEY::M:
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event(Event::MAP_OPEN);
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@ -277,16 +285,11 @@ namespace gui {
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break;
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case KEY::P:
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sound::mute(false);
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$main_ui.debug();
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$debug_ui.debug();
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break;
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case KEY::O:
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autowalking = true;
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break;
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case KEY::Equal:
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$levels.spawn_enemy("KNIGHT");
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$main_ui.update_level($level);
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run_systems();
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break;
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case KEY::L:
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event(Event::STAIRS_DOWN);
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break;
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@ -301,7 +304,11 @@ namespace gui {
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if(in_state(State::NEXT_LEVEL)) {
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$boss_fight_ui->render($window);
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} else {
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// BUG: maybe pass the stats to main_ui for this?
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auto start = $debug_ui.time_start();
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$main_ui.render();
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$debug_ui.sample_time(start);
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$debug_ui.render($window);
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$status_ui.render($window);
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$combat_ui.render($window);
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if($map_open) {
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@ -365,6 +372,11 @@ namespace gui {
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case eGUI::COMBAT_START:
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event(Event::START_COMBAT);
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break;
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case eGUI::ENEMY_SPAWN:
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$debug_ui.update_level($level);
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$main_ui.update_level($level);
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run_systems();
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break;
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case eGUI::NO_NEIGHBORS:
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event(Event::STOP_COMBAT);
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break;
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@ -402,6 +414,7 @@ namespace gui {
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$levels.create_level($level.world);
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$level = $levels.next();
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$debug_ui.update_level($level);
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$status_ui.update_level($level);
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$map_ui.update_level($level);
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$mini_map.update_level($level);
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