Now have a sprite sheet with tiles expanded to fill the cell, but other sprites reduced to 80% and centered in the cell.
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04b3cf3f16
2 changed files with 28 additions and 15 deletions
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Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.9 KiB |
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@ -16,6 +16,9 @@ using namespace shiterator;
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using MapRow = BaseRow<wchar_t>;
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using MapRow = BaseRow<wchar_t>;
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using MapGrid = Base<wchar_t>;
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using MapGrid = Base<wchar_t>;
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using BoolRow = BaseRow<bool>;
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using BoolGrid = Base<bool>;
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struct MapTileBuilder {
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struct MapTileBuilder {
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unsigned int $font_size = 20;
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unsigned int $font_size = 20;
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sf::Glyph $glyph;
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sf::Glyph $glyph;
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@ -41,8 +44,8 @@ struct MapTileBuilder {
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auto temp = $font.getGlyph(for_char, $font_size, false);
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auto temp = $font.getGlyph(for_char, $font_size, false);
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auto temp_size = $font_size;
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auto temp_size = $font_size;
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while(temp.textureRect.size.y < int($size.y)-1
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while(temp.textureRect.size.y < int($size.y)
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&& temp.textureRect.size.x < int($size.x)-1)
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&& temp.textureRect.size.x < int($size.x))
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{
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{
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$glyph = temp;
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$glyph = temp;
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$font_size = temp_size;
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$font_size = temp_size;
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@ -66,7 +69,7 @@ struct MapTileBuilder {
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}
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}
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void run(MapGrid& map) {
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void run(MapGrid& map, BoolGrid& centered) {
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sf::Vector2f cell_pos{0.0f,0.0f};
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sf::Vector2f cell_pos{0.0f,0.0f};
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for(each_row_t<MapGrid> it{map}; it.next();) {
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for(each_row_t<MapGrid> it{map}; it.next();) {
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@ -74,6 +77,7 @@ struct MapTileBuilder {
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if(map[it.y][it.x] == 0) continue;
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if(map[it.y][it.x] == 0) continue;
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cell_pos.x = it.x * $size.x;
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cell_pos.x = it.x * $size.x;
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cell_pos.y = it.y * $size.y;
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cell_pos.y = it.y * $size.y;
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bool is_centered = centered[it.y][it.x];
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wchar_t display_char = map[it.y][it.x];
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wchar_t display_char = map[it.y][it.x];
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std::wstring content{display_char};
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std::wstring content{display_char};
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@ -93,14 +97,21 @@ struct MapTileBuilder {
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dbc::check(int($size.x - t_size.x) > 0, "font too big on x");
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dbc::check(int($size.x - t_size.x) > 0, "font too big on x");
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dbc::check(int($size.y - t_size.y) > 0, "font too big on y");
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dbc::check(int($size.y - t_size.y) > 0, "font too big on y");
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sf::Vector2f center{
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(float($size.x) - float(t_size.x)) / 2.0f,
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(float($size.y) - float(t_size.y)) / 2.0f};
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sf::Vector2f scale{float($size.x) / float(t_size.x), float($size.y) / float(t_size.y)};
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if(is_centered) {
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sf::Vector2f center{
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(float($size.x) - float(t_size.x)) / 2.0f,
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(float($size.y) - float(t_size.y)) / 2.0f};
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sf::Vector2f scale{float($size.x) / float(t_size.x) * 0.8f, float($size.y) / float(t_size.y) * 0.8f};
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sprite.setScale(scale);
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sprite.setPosition({cell_pos.x + center.x, cell_pos.y + center.y});
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} else {
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sf::Vector2f scale{float($size.x) / float(t_size.x), float($size.y) / float(t_size.y)};
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sprite.setScale(scale);
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sprite.setPosition(cell_pos);
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}
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sprite.setScale(scale);
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sprite.setPosition(cell_pos);
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sprite.setColor({0, 0, 0, 255});
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sprite.setColor({0, 0, 0, 255});
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$render.draw(sprite);
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$render.draw(sprite);
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@ -110,13 +121,14 @@ struct MapTileBuilder {
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}
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}
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};
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};
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void load_config(MapGrid& map, each_row_t<MapGrid>& it, std::string path,
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void load_config(MapGrid& map, BoolGrid& centered, bool is_centered, each_row_t<MapGrid>& it, std::string path,
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std::function<wchar_t(nlohmann::json&)> finder) {
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std::function<wchar_t(nlohmann::json&)> finder) {
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Config tiles(path);
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Config tiles(path);
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for(auto [key, val] : tiles.json().items()) {
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for(auto [key, val] : tiles.json().items()) {
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it.next();
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it.next();
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map[it.y][it.x] = finder(val);
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map[it.y][it.x] = finder(val);
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centered[it.y][it.x] = is_centered;
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}
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}
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}
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}
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@ -136,18 +148,19 @@ wchar_t component_display(nlohmann::json& val) {
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int main() {
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int main() {
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MapGrid map = make<wchar_t>(TILE_COUNT, TILE_COUNT);
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MapGrid map = make<wchar_t>(TILE_COUNT, TILE_COUNT);
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BoolGrid centered = make<bool>(TILE_COUNT, TILE_COUNT);
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each_row_t<MapGrid> it{map};
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each_row_t<MapGrid> it{map};
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load_config(map, it, "./assets/tiles.json", [](nlohmann::json& val) -> wchar_t {
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load_config(map, centered, false, it, "./assets/tiles.json", [](nlohmann::json& val) -> wchar_t {
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return val["display"];
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return val["display"];
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});
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});
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load_config(map, it, "./assets/items.json", component_display);
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load_config(map, centered, true, it, "./assets/items.json", component_display);
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load_config(map, it, "./assets/devices.json", component_display);
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load_config(map, centered, true, it, "./assets/devices.json", component_display);
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load_config(map, it, "./assets/enemies.json", component_display);
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load_config(map, centered, true, it, "./assets/enemies.json", component_display);
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MapTileBuilder builder(32, 32);
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MapTileBuilder builder(32, 32);
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builder.run(map);
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builder.run(map, centered);
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builder.save_image("./assets/map_tiles.png");
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builder.save_image("./assets/map_tiles.png");
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return 0;
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return 0;
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