Textures and sprites are now managed by a single module in textures.hpp, and even though it is a _single_ location to access all sprites it is NOT a singleton. Those are illegal.
This commit is contained in:
parent
f3e1413022
commit
0260e3d345
15 changed files with 142 additions and 170 deletions
|
@ -5,7 +5,7 @@
|
|||
#include <string>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include "textures2.hpp"
|
||||
#include "textures.hpp"
|
||||
#include <functional>
|
||||
#include "events.hpp"
|
||||
#include "constants.hpp"
|
||||
|
|
2
main.cpp
2
main.cpp
|
@ -1,5 +1,5 @@
|
|||
#include "gui_fsm.hpp"
|
||||
#include "textures2.hpp"
|
||||
#include "textures.hpp"
|
||||
|
||||
int main() {
|
||||
textures::init();
|
||||
|
|
|
@ -84,8 +84,7 @@ sources = [
|
|||
'stats.cpp',
|
||||
'status_ui.cpp',
|
||||
'systems.cpp',
|
||||
'texture.cpp',
|
||||
'textures2.cpp',
|
||||
'textures.cpp',
|
||||
'tilemap.cpp',
|
||||
'worldbuilder.cpp',
|
||||
]
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include <memory>
|
||||
#include <numbers>
|
||||
#include "components.hpp"
|
||||
#include "textures2.hpp"
|
||||
#include "textures.hpp"
|
||||
|
||||
using namespace fmt;
|
||||
using std::make_unique;
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "animator.hpp"
|
||||
#include "spatialmap.hpp"
|
||||
#include "levelmanager.hpp"
|
||||
#include "texture.hpp"
|
||||
#include "textures.hpp"
|
||||
|
||||
using matrix::Matrix;
|
||||
using RGBA = uint32_t;
|
||||
|
@ -37,7 +37,7 @@ struct Raycaster {
|
|||
int $screen_pos_y = RAY_VIEW_Y;
|
||||
GameLevel $level;
|
||||
Matrix $map;
|
||||
std::unordered_map<DinkyECS::Entity, SpriteTexture> $sprites;
|
||||
std::unordered_map<DinkyECS::Entity, textures::SpriteTexture> $sprites;
|
||||
std::vector<double> $zbuffer; // width
|
||||
Animator $anim;
|
||||
|
||||
|
|
|
@ -12,12 +12,12 @@ namespace gui {
|
|||
{
|
||||
$gui.position(STATUS_UI_X, STATUS_UI_Y, STATUS_UI_WIDTH, STATUS_UI_HEIGHT);
|
||||
$gui.layout(
|
||||
"[*%(100,300)log_view]"
|
||||
"[_]"
|
||||
"[_]"
|
||||
"[button1 | button2 | button3]"
|
||||
"[button4 | button5 | button6]"
|
||||
"[button7 | button8 | button9]"
|
||||
"[*%(100,300)log_view]"
|
||||
"[_]"
|
||||
"[_]"
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "levelmanager.hpp"
|
||||
#include "constants.hpp"
|
||||
#include <deque>
|
||||
#include "textures2.hpp"
|
||||
#include "textures.hpp"
|
||||
#include "guecs.hpp"
|
||||
|
||||
namespace gui {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include <fmt/core.h>
|
||||
#include "constants.hpp"
|
||||
#include "guecs.hpp"
|
||||
#include "texture.hpp"
|
||||
#include "textures.hpp"
|
||||
|
||||
using namespace guecs;
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include <catch2/catch_test_macros.hpp>
|
||||
#include <fmt/core.h>
|
||||
#include <string>
|
||||
#include "textures2.hpp"
|
||||
#include "textures.hpp"
|
||||
|
||||
using namespace fmt;
|
||||
|
||||
|
|
70
texture.cpp
70
texture.cpp
|
@ -1,70 +0,0 @@
|
|||
#include "texture.hpp"
|
||||
#include <SFML/Graphics/Image.hpp>
|
||||
#include "dbc.hpp"
|
||||
#include <fmt/core.h>
|
||||
#include "config.hpp"
|
||||
#include "constants.hpp"
|
||||
|
||||
using std::shared_ptr, std::make_shared;
|
||||
|
||||
sf::Image TextureManager::load_image(std::string filename) {
|
||||
sf::Image texture;
|
||||
bool good = texture.loadFromFile(filename);
|
||||
dbc::check(good, fmt::format("failed to load {}", filename));
|
||||
return texture;
|
||||
}
|
||||
|
||||
void TextureManager::load_sprites() {
|
||||
Config assets("assets/config.json");
|
||||
|
||||
for(auto& el : assets["sprites"].items()) {
|
||||
string path = el.value();
|
||||
auto texture = make_shared<sf::Texture>(path);
|
||||
|
||||
texture->setSmooth(false);
|
||||
auto sprite = make_shared<sf::Sprite>(*texture);
|
||||
|
||||
string name = el.key();
|
||||
sprite_textures[name] = {sprite, texture};
|
||||
}
|
||||
|
||||
floor = load_image(assets["sprites"]["floor"]);
|
||||
ceiling = load_image(assets["sprites"]["ceiling"]);
|
||||
}
|
||||
|
||||
void TextureManager::load_tiles() {
|
||||
Config assets("assets/tiles.json");
|
||||
auto &tiles = assets.json();
|
||||
|
||||
for(auto &el : tiles.items()) {
|
||||
auto &config = el.value();
|
||||
surfaces.emplace_back(load_image(config["texture"]));
|
||||
|
||||
std::wstring display = assets.wstring(el.key(), "display");
|
||||
int surface_i = surfaces.size() - 1;
|
||||
wchar_t tid = display[0];
|
||||
|
||||
char_to_texture[tid] = surface_i;
|
||||
}
|
||||
}
|
||||
|
||||
const uint32_t* TextureManager::get_surface(size_t num) {
|
||||
return (const uint32_t *)surfaces[num].getPixelsPtr();
|
||||
}
|
||||
|
||||
matrix::Matrix TextureManager::convert_char_to_texture(matrix::Matrix &tile_ids) {
|
||||
auto result = matrix::make(matrix::width(tile_ids), matrix::height(tile_ids));
|
||||
|
||||
for(matrix::each_cell it(tile_ids); it.next();) {
|
||||
wchar_t tid = tile_ids[it.y][it.x];
|
||||
result[it.y][it.x] = char_to_texture.at(tid);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SpriteTexture TextureManager::get(std::string name) {
|
||||
dbc::check(sprite_textures.contains(name),
|
||||
fmt::format("!!!!! texture pack does not contain {} sprite", name));
|
||||
return sprite_textures.at(name);
|
||||
}
|
31
texture.hpp
31
texture.hpp
|
@ -1,31 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <unordered_map>
|
||||
#include <memory>
|
||||
#include "matrix.hpp"
|
||||
|
||||
struct SpriteTexture {
|
||||
std::shared_ptr<sf::Sprite> sprite = nullptr;
|
||||
std::shared_ptr<sf::Texture> texture = nullptr;
|
||||
};
|
||||
|
||||
struct TextureManager {
|
||||
std::vector<sf::Image> surfaces;
|
||||
std::unordered_map<std::string, SpriteTexture> sprite_textures;
|
||||
std::unordered_map<wchar_t, int> char_to_texture;
|
||||
sf::Image floor;
|
||||
sf::Image ceiling;
|
||||
|
||||
void load_tiles();
|
||||
void load_sprites();
|
||||
SpriteTexture get(std::string name);
|
||||
sf::Image load_image(std::string filename);
|
||||
const uint32_t* get_surface(size_t num);
|
||||
|
||||
// ZED: this is ugly so maybe you should like rewrite it or something
|
||||
matrix::Matrix convert_char_to_texture(matrix::Matrix &from);
|
||||
};
|
92
textures.cpp
Normal file
92
textures.cpp
Normal file
|
@ -0,0 +1,92 @@
|
|||
#include "textures.hpp"
|
||||
#include <SFML/Graphics/Image.hpp>
|
||||
#include "dbc.hpp"
|
||||
#include <fmt/core.h>
|
||||
#include "config.hpp"
|
||||
#include "constants.hpp"
|
||||
#include <memory>
|
||||
|
||||
namespace textures {
|
||||
using std::shared_ptr, std::make_shared;
|
||||
|
||||
static TextureManager TMGR;
|
||||
static bool initialized = false;
|
||||
|
||||
void load_sprites() {
|
||||
Config assets("assets/config.json");
|
||||
|
||||
for(auto& el : assets["sprites"].items()) {
|
||||
string path = el.value();
|
||||
auto texture = make_shared<sf::Texture>(path);
|
||||
|
||||
texture->setSmooth(false);
|
||||
auto sprite = make_shared<sf::Sprite>(*texture);
|
||||
|
||||
string name = el.key();
|
||||
TMGR.sprite_textures[name] = {sprite, texture};
|
||||
}
|
||||
|
||||
TMGR.floor = load_image(assets["sprites"]["floor"]);
|
||||
TMGR.ceiling = load_image(assets["sprites"]["ceiling"]);
|
||||
}
|
||||
|
||||
void load_tiles() {
|
||||
Config assets("assets/tiles.json");
|
||||
auto &tiles = assets.json();
|
||||
|
||||
for(auto &el : tiles.items()) {
|
||||
auto &config = el.value();
|
||||
TMGR.surfaces.emplace_back(load_image(config["texture"]));
|
||||
|
||||
std::wstring display = assets.wstring(el.key(), "display");
|
||||
int surface_i = TMGR.surfaces.size() - 1;
|
||||
wchar_t tid = display[0];
|
||||
|
||||
TMGR.char_to_texture[tid] = surface_i;
|
||||
}
|
||||
}
|
||||
|
||||
void init() {
|
||||
if(!initialized) {
|
||||
load_tiles();
|
||||
load_sprites();
|
||||
initialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
SpriteTexture get(std::string name) {
|
||||
dbc::check(TMGR.sprite_textures.contains(name),
|
||||
fmt::format("!!!!! texture pack does not contain {} sprite", name));
|
||||
return TMGR.sprite_textures.at(name);
|
||||
}
|
||||
|
||||
sf::Image load_image(std::string filename) {
|
||||
sf::Image texture;
|
||||
bool good = texture.loadFromFile(filename);
|
||||
dbc::check(good, fmt::format("failed to load {}", filename));
|
||||
return texture;
|
||||
}
|
||||
|
||||
const uint32_t* get_surface(size_t num) {
|
||||
return (const uint32_t *)TMGR.surfaces[num].getPixelsPtr();
|
||||
}
|
||||
|
||||
matrix::Matrix convert_char_to_texture(matrix::Matrix &tile_ids) {
|
||||
auto result = matrix::make(matrix::width(tile_ids), matrix::height(tile_ids));
|
||||
|
||||
for(matrix::each_cell it(tile_ids); it.next();) {
|
||||
wchar_t tid = tile_ids[it.y][it.x];
|
||||
result[it.y][it.x] = TMGR.char_to_texture.at(tid);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
const uint32_t* get_floor() {
|
||||
return (const uint32_t *)TMGR.floor.getPixelsPtr();
|
||||
}
|
||||
|
||||
const uint32_t* get_ceiling() {
|
||||
return (const uint32_t *)TMGR.ceiling.getPixelsPtr();
|
||||
}
|
||||
};
|
38
textures.hpp
Normal file
38
textures.hpp
Normal file
|
@ -0,0 +1,38 @@
|
|||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <unordered_map>
|
||||
#include <memory>
|
||||
#include "matrix.hpp"
|
||||
|
||||
namespace textures {
|
||||
|
||||
struct SpriteTexture {
|
||||
std::shared_ptr<sf::Sprite> sprite = nullptr;
|
||||
std::shared_ptr<sf::Texture> texture = nullptr;
|
||||
};
|
||||
|
||||
struct TextureManager {
|
||||
std::vector<sf::Image> surfaces;
|
||||
std::unordered_map<std::string, SpriteTexture> sprite_textures;
|
||||
std::unordered_map<wchar_t, int> char_to_texture;
|
||||
sf::Image floor;
|
||||
sf::Image ceiling;
|
||||
};
|
||||
|
||||
void init();
|
||||
|
||||
SpriteTexture get(std::string name);
|
||||
|
||||
sf::Image load_image(std::string filename);
|
||||
|
||||
const uint32_t* get_surface(size_t num);
|
||||
|
||||
matrix::Matrix convert_char_to_texture(matrix::Matrix &from);
|
||||
|
||||
const uint32_t* get_floor();
|
||||
|
||||
const uint32_t* get_ceiling();
|
||||
}
|
|
@ -1,38 +0,0 @@
|
|||
#include "textures2.hpp"
|
||||
|
||||
namespace textures {
|
||||
static TextureManager textures;
|
||||
static bool initialized = false;
|
||||
|
||||
void init() {
|
||||
if(!initialized) {
|
||||
textures.load_tiles();
|
||||
textures.load_sprites();
|
||||
initialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
SpriteTexture get(std::string name) {
|
||||
return textures.get(name);
|
||||
}
|
||||
|
||||
sf::Image load_image(std::string filename) {
|
||||
return textures.load_image(filename);
|
||||
}
|
||||
|
||||
const uint32_t* get_surface(size_t num) {
|
||||
return textures.get_surface(num);
|
||||
}
|
||||
|
||||
matrix::Matrix convert_char_to_texture(matrix::Matrix &from) {
|
||||
return textures.convert_char_to_texture(from);
|
||||
}
|
||||
|
||||
const uint32_t* get_floor() {
|
||||
return (const uint32_t *)textures.floor.getPixelsPtr();
|
||||
}
|
||||
|
||||
const uint32_t* get_ceiling() {
|
||||
return (const uint32_t *)textures.ceiling.getPixelsPtr();
|
||||
}
|
||||
};
|
|
@ -1,18 +0,0 @@
|
|||
#pragma once
|
||||
#include "texture.hpp"
|
||||
|
||||
namespace textures {
|
||||
void init();
|
||||
|
||||
SpriteTexture get(std::string name);
|
||||
|
||||
sf::Image load_image(std::string filename);
|
||||
|
||||
const uint32_t* get_surface(size_t num);
|
||||
|
||||
matrix::Matrix convert_char_to_texture(matrix::Matrix &from);
|
||||
|
||||
const uint32_t* get_floor();
|
||||
|
||||
const uint32_t* get_ceiling();
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue