raycaster/textures2.hpp

18 lines
337 B
C++

#pragma once
#include "texture.hpp"
namespace textures {
void init();
SpriteTexture get(std::string name);
sf::Image load_image(std::string filename);
const uint32_t* get_surface(size_t num);
matrix::Matrix convert_char_to_texture(matrix::Matrix &from);
const uint32_t* get_floor();
const uint32_t* get_ceiling();
}