Matrix moved.

This commit is contained in:
Zed A. Shaw 2026-02-27 11:43:14 -05:00
parent 5863920105
commit 0064664556
20 changed files with 22 additions and 22 deletions

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <vector> #include <vector>
#include "matrix.hpp" #include "algos/matrix.hpp"
#include <bitset> #include <bitset>
#include <limits> #include <limits>
#include <optional> #include <optional>

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <vector> #include <vector>
#include "matrix.hpp" #include "algos/matrix.hpp"
#include <bitset> #include <bitset>
#include <limits> #include <limits>
#include <optional> #include <optional>

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@ -1,4 +1,4 @@
#include "matrix.hpp" #include "algos/matrix.hpp"
#include <fmt/core.h> #include <fmt/core.h>
#include "constants.hpp" #include "constants.hpp"

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "textures.hpp" #include "textures.hpp"
#include "matrix.hpp" #include "algos/matrix.hpp"
#include <guecs/ui.hpp> #include <guecs/ui.hpp>
#include <string> #include <string>
#include "dinkyecs.hpp" #include "dinkyecs.hpp"

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@ -3,7 +3,7 @@
#include "dbc.hpp" #include "dbc.hpp"
#include "point.hpp" #include "point.hpp"
#include <algorithm> #include <algorithm>
#include "matrix.hpp" #include "algos/matrix.hpp"
#include "pathing.hpp" #include "pathing.hpp"
#include "components.hpp" #include "components.hpp"

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@ -5,7 +5,7 @@
#include <array> #include <array>
#include <fmt/core.h> #include <fmt/core.h>
#include <utility> #include <utility>
#include "matrix.hpp" #include "algos/matrix.hpp"
#include "rand.hpp" #include "rand.hpp"
using std::vector, std::pair; using std::vector, std::pair;

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@ -8,7 +8,7 @@
#include "point.hpp" #include "point.hpp"
#include "lights.hpp" #include "lights.hpp"
#include "pathing.hpp" #include "pathing.hpp"
#include "matrix.hpp" #include "algos/matrix.hpp"
#include "constants.hpp" #include "constants.hpp"
using lighting::LightSource; using lighting::LightSource;

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include "matrix.hpp" #include "algos/matrix.hpp"
#include "map.hpp" #include "map.hpp"
namespace maze { namespace maze {

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@ -29,7 +29,7 @@ sources = files(
'gui/ritual_ui.cpp', 'gui/ritual_ui.cpp',
'gui/status_ui.cpp', 'gui/status_ui.cpp',
# cutscenes # storyboard
'storyboard/ui.cpp', 'storyboard/ui.cpp',
# graphics # graphics
@ -44,7 +44,7 @@ sources = files(
'camera.cpp', 'camera.cpp',
# algos # algos
'matrix.cpp', 'algos/matrix.cpp',
'maze.cpp', 'maze.cpp',
'pathing.cpp', 'pathing.cpp',
'rand.cpp', 'rand.cpp',

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "point.hpp" #include "point.hpp"
#include "matrix.hpp" #include "algos/matrix.hpp"
#include <functional> #include <functional>
using matrix::Matrix; using matrix::Matrix;

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@ -1,6 +1,6 @@
#include "raycaster.hpp" #include "raycaster.hpp"
#include "dbc.hpp" #include "dbc.hpp"
#include "matrix.hpp" #include "algos/matrix.hpp"
#include <algorithm> #include <algorithm>
#include <cmath> #include <cmath>
#include <cstdlib> #include <cstdlib>

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@ -5,7 +5,7 @@
#include <SFML/Graphics.hpp> #include <SFML/Graphics.hpp>
#include <unordered_map> #include <unordered_map>
#include <memory> #include <memory>
#include "matrix.hpp" #include "algos/matrix.hpp"
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
namespace shaders { namespace shaders {

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@ -115,7 +115,7 @@
* *
* ## Usage * ## Usage
* *
* Check the `matrix.hpp` for an example if you want to make it more conventient for your own type. * Check the `algos/matrix.hpp` for an example if you want to make it more conventient for your own type.
* *
* ## Thanks * ## Thanks
* *

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@ -7,7 +7,7 @@
#include <SFML/Graphics/Texture.hpp> #include <SFML/Graphics/Texture.hpp>
#include <unordered_map> #include <unordered_map>
#include <memory> #include <memory>
#include "matrix.hpp" #include "algos/matrix.hpp"
namespace textures { namespace textures {

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@ -1,6 +1,6 @@
#include <cstdint> #include <cstdint>
#include <print> #include <print>
#include "matrix.hpp" #include "algos/matrix.hpp"
#include "pixel.hpp" #include "pixel.hpp"
using namespace amt; using namespace amt;

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@ -1,6 +1,6 @@
#include <cstdint> #include <cstdint>
#include <print> #include <print>
#include "matrix.hpp" #include "algos/matrix.hpp"
#include "pixel.hpp" #include "pixel.hpp"
using namespace amt; using namespace amt;

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@ -2,7 +2,7 @@
#include <fmt/core.h> #include <fmt/core.h>
#include <string> #include <string>
#include "config.hpp" #include "config.hpp"
#include "matrix.hpp" #include "algos/matrix.hpp"
#include "rand.hpp" #include "rand.hpp"
#include "game_level.hpp" #include "game_level.hpp"
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>

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@ -1,7 +1,7 @@
#include <catch2/catch_test_macros.hpp> #include <catch2/catch_test_macros.hpp>
#include <fmt/core.h> #include <fmt/core.h>
#include <string> #include <string>
#include "matrix.hpp" #include "algos/matrix.hpp"
#include "rand.hpp" #include "rand.hpp"
#include "constants.hpp" #include "constants.hpp"
#include "maze.hpp" #include "maze.hpp"

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@ -3,7 +3,7 @@
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
#include <fstream> #include <fstream>
#include "pathing.hpp" #include "pathing.hpp"
#include "matrix.hpp" #include "algos/matrix.hpp"
#include "ai/ai.hpp" #include "ai/ai.hpp"
#include "game_level.hpp" #include "game_level.hpp"
#include <chrono> #include <chrono>