Zed A. Shaw
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9e9b9620c9
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Major refactoring but now centering text and sprites works. See Issue #16 for why only those and not anything else yet.
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2025-07-23 12:48:29 -04:00 |
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Zed A. Shaw
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2c22da022f
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Text can be centered wither with the centered attribute on a class or with = in the spec.
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2025-07-23 00:25:00 -04:00 |
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Zed A. Shaw
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3752522597
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Fixed Icon vs. Sprite and now Icon is just a subclass of Sprite. Closes #12.
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2025-07-22 17:11:02 -04:00 |
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Zed A. Shaw
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a22342cd7e
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Now Sprite can do either aspect_ratio scaling or stretching and Icon is just a subclass.
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2025-07-22 16:22:05 -04:00 |
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Zed A. Shaw
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5a7c096b52
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Fix up the backend so it has sane names like get_sprite and get_icon, then implemented a guecs::Icon for icons. Those don't scale and typically have other properties different from a Sprite.
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2025-07-22 12:59:10 -04:00 |
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Zed A. Shaw
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e1d61dc2c1
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You can now set a sprite as a background in Background which will simplify a lot of games that just place sprites over a single image.
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2025-06-01 22:52:54 -04:00 |
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Zed A. Shaw
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4d71f552aa
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Refactoring the GUECS UI::render and the components so that it's just calling a .render on each one. This will then let me allow registering any components people want.
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2025-05-12 00:09:21 -04:00 |
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Zed A. Shaw
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a9e219ea96
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Clicker now moves when you click him.
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2025-05-11 16:08:55 -04:00 |
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Zed A. Shaw
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9a4b0adc1f
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Clicker has a bark now.
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2025-05-11 00:44:35 -04:00 |
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Zed A. Shaw
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04f6fef921
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Started a tiny idle clicker demo called 'Clicker the Dog'. No idea what that means.
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2025-05-11 00:15:09 -04:00 |
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