Clicker has a bark now.
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04f6fef921
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4 changed files with 9 additions and 1 deletions
BIN
assets/clicker_treat_bone.png
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assets/clicker_treat_bone.png
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After Width: | Height: | Size: 34 KiB |
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@ -2,6 +2,7 @@
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"sounds": {
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"ui_click": "assets/sounds/ui_click.ogg",
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"ui_hover": "assets/sounds/ui_hover.ogg",
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"clicker_bark": "assets/sounds/clicker_bark.ogg",
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"blank": "assets/sounds/blank.ogg"
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},
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"sprites": {
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@ -14,6 +15,11 @@
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{"path": "assets/clicker_the_dog-1024.png",
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"frame_width": 1024,
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"frame_height": 1024
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},
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"clicker_treat_bone":
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{"path": "assets/clicker_treat_bone.png",
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"frame_width": 256,
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"frame_height": 144
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}
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},
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"graphics": {
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BIN
assets/sounds/clicker_bark.ogg
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BIN
assets/sounds/clicker_bark.ogg
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@ -37,12 +37,14 @@ struct ClickerUI {
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if(name != "clicker") {
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$gui.set<guecs::Rectangle>(id, {});
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$gui.set<guecs::Effect>(id, {});
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$gui.set<guecs::Label>(id, { guecs::to_wstring(name) });
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$gui.set<guecs::Sprite>(id, { "clicker_treat_bone" });
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fmt::println("button dim: {},{}", cell.w, cell.h);
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$gui.set<guecs::Clickable>(id, {
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[&](auto, auto) { handle_button(Event::A_BUTTON); }
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});
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} else {
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$gui.set<guecs::Sprite>(id, {"clicker_the_dog"});
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$gui.set<guecs::Sound>(id, {"clicker_bark"});
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$gui.set<guecs::Effect>(id, {0.1f, "ui_shader"});
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$gui.set<guecs::Clickable>(id, {
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[&](auto, auto) { handle_button(Event::CLICKER); }
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