Updated the SFML support stuff to use the Config that can be oriented at a BASE_DIR to find stuff relative to the config file.

This commit is contained in:
Zed A. Shaw 2025-05-13 02:02:47 -04:00
parent 4d71f552aa
commit de0d957c66
6 changed files with 28 additions and 8 deletions

View file

@ -14,7 +14,9 @@ namespace textures {
Config assets("assets/config.json");
for(auto& [name, settings] : assets["sprites"].items()) {
auto texture = make_shared<sf::Texture>(settings["path"]);
auto file_name = settings["path"];
auto file_path = Config::path_to(file_name);
auto texture = make_shared<sf::Texture>(file_path);
texture->setSmooth(assets["graphics"]["smooth_textures"]);
auto sprite = make_shared<sf::Sprite>(*texture);
@ -51,7 +53,8 @@ namespace textures {
sf::Image load_image(const std::string& filename) {
sf::Image texture;
bool good = texture.loadFromFile(filename);
auto file_path = Config::path_to(filename);
bool good = texture.loadFromFile(file_path);
assert(good && "failed to load image file");
return texture;
}