lel-guecs/src/guecs/sfml/textures.cpp

61 lines
1.7 KiB
C++

#include "guecs/sfml/textures.hpp"
#include "guecs/sfml/config.hpp"
#include <SFML/Graphics/Image.hpp>
#include <fmt/core.h>
#include <memory>
namespace textures {
using std::shared_ptr, std::make_shared;
static TextureManager TMGR;
static bool initialized = false;
void load_sprites() {
Config assets("assets/config.json");
for(auto& [name, settings] : assets["sprites"].items()) {
auto file_name = settings["path"];
auto file_path = Config::path_to(file_name);
auto texture = make_shared<sf::Texture>(file_path);
texture->setSmooth(assets["graphics"]["smooth_textures"]);
auto sprite = make_shared<sf::Sprite>(*texture);
int width = settings["frame_width"];
int height = settings["frame_height"];
sprite->setTextureRect({{0,0}, {width, height}});
TMGR.sprite_textures.try_emplace(name, sprite, texture);
}
}
void init() {
if(!initialized) {
load_sprites();
initialized = true;
}
}
SpriteTexture get(const std::string& name) {
assert(initialized && "you forgot to call textures::init()");
assert(TMGR.sprite_textures.contains(name) &&
"!!!!! texture pack does not contain sprite");
auto result = TMGR.sprite_textures.at(name);
assert(result.sprite != nullptr &&
"bad sprite from textures::get named can't be null");
assert(result.texture != nullptr &&
"bad texture from textures::get named can't be null");
return result;
}
sf::Image load_image(const std::string& filename) {
sf::Image texture;
auto file_path = Config::path_to(filename);
bool good = texture.loadFromFile(file_path);
assert(good && "failed to load image file");
return texture;
}
};