learn-opengl/08-colors-basic-light/shaders/08-lightsource.frag.glsl
2026-08-21 13:15:55 -04:00

7 lines
116 B
GLSL

#version 330 core
out vec4 FragColor;
void main()
{
FragColor = vec4(1.0); // set all 4 vector values to 1.0
}